IIPrima GuideLINEAGE2.GG · 2004

PRIMA GUIDE · 2004 · Class guide and profile

Cleric guide

HumanProfession 2Level 20–40

Though weak when soloing, the Cleric is perhaps the most sought after party member; you will be hard-pressed to find a group that would not want the help of at least one healer/buffer.

Base attributes

STR
22
DEX
21
CON
27
INT
41
WIT
20
MEN
39

Playing this class

(← Human Mystic)

Though weak when soloing, the Cleric is perhaps the most sought after party member; you will be hard-pressed to find a group that would not want the help of at least one healer/buffer.

Never, ever, ever solo when you can group. While there will be some times (wee hours of the morning, holidays, busy days for your hunt party) that you are forced to solo, even a bad group is usually better for a healer then no group. You should always at least try to find a tank to group with you!

When hunting monsters lower then you, unless the monster is an archer/magic user, try rooting it before your tank attacks. If your root works, the monster is now stuck standing still and is busy thinking about hitting you for at least half of the time that your tank whacks away at it. This gives you time to sit down and regenerate as well!

Sleep for crowd control. If you or your tank gets attacked by too many monsters, use a bit of MP to put them to sleep. While they wake up the moment they are hit, as long as they are not bothered they won't move or attack. This is good for crowd control, shortening a train, or just giving you room to run away.

Know your tank! Know if your healing target has a high or low P.Def, M.Def, speed and so forth. This can save you a lot of grief, as you will know to be extra ready if she is taking physical/magic attacks or getting chased.

Preemptive healing — if you know your tank is too weak to stand up to magic, get a heal started as soon as you see something start to cast on him.

Don't heal secondary tanks unless they're in trouble. Their tank time is a time for you to regenerate more MP to heal the primary, and time for your primary to regenerate more HP.

Always buff yourself first. Even if you don't need buffs, as soon as your buffs start to wear out you know your party's buffs are about to wear out.

If you have full MP, don't be afraid to go up to the front lines and start whacking away at the monsters as well. You don't do much damage, but you can do some. Remember, as a healer you have no need for the M.Atk boost of staffs or books, so you ought to be wielding a Fighter weapon of some sort.

Make sure to get heals before you get anything else.

Your main job is to keep people alive, not hit or be hit. Also, make sure to get your individual heals before group heals — you will use them much more.

How the guide rates this class

These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.

Combat, roles and skills · Level 40

HP: 1146 · MP: 708
Stun
—
Root
✳✳✳ Excellent
Sleep
✳✳✳ Excellent
Summon
—
Dual swords
☆☆☆ Good
Physical damage
☆☆ Workable
Magic damage
☆☆ Workable
Damage over time
☆☆ Workable
Tank
☆ Minimal
Buff
✳✳✳ Excellent
Heal
✳✳✳ Excellent

Tactics, crafting, armor and weapons · Level 40

HP: Not stated · MP: Not stated
Herd
× Avoid
Kite
☆☆ Workable
Craft
—
Light armor
✳✳✳ Excellent
Heavy armor
× Avoid
Robes
✳✳✳ Excellent
Sword
☆☆☆ Good
Blunt
☆☆☆ Good
Fists
☆☆☆ Good
Dagger
☆☆☆ Good
Bow
☆☆☆ Good
Pole
☆☆☆ Good
Staff
☆☆☆ Good
Mystic
☆☆☆ Good

HP & MP by level

Level 21: 439 HP · 303 MP→Level 40: 1146 HP · 708 MP

Cleric · HP & MP by level
LevelHPMP
21439303
22473323
23508343
24543363
25579383
26614404
27650424
28686445
29723466
30760487
31797508
32835530
33872551
34911573
35949595
36988618
371027640
381066662
391106685
401146708

Profession path

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Quests

Skills

Explore the class’s skill records by learning level, including their printed effects and costs.

View skills · 121
Sources and original pages
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