IIPrima GuideLINEAGE2.GG · 2004

What to do at my level

Hunting ranges explicitly printed in the guide

Talking Island quests and Elven Ruins

Appropriate Levels. 14-26

Read the printed hunting advice and cautions

The Elven Ruins is one of the best starter dungeons because of the quests and, even more importantly, because of the x2 EXP/drops. Sadly though, the price to pay for it being such a good dungeon is a large number of explorers.

Nearest Town. Talking Island Town

Good Locations. The entire dungeon is set up so well that it's hard to find the 'best' spot, but there are certainly some spots that are more popular then others. People tend to avoid rooms with aggressive skeleton archer types. On the other hand, especially in the later levels, the Undine/Salamander room and the Nerkas room are particularly crowded.

Quick Tip. If you cannot find a free room elsewhere, try the north side of the dungeon (continue north on the path past the library).

Landmarks. Library

What Monsters Help. Orc types, Skeleton types, Wererats, Stone Giants, Drill Bats, Relic Spartoi, Salamanders, Relic Werewolves, Dre Vanul types, Silent Horrors, Vampire Bats

What Monsters Aggro. Tunath Orc Warrior, Skeleton, Skeleton Archer, Misery Skeleton, Cave Blade Spider, Dungeon Spider, Silent Horror, Undine, Dre Vanul, Dre Vanul Scout, Discarded Guardian

Bosses. Nerkas, Discarded Guardian

Things to Watch For

Magic Users. Stone Golems, Undines, Discarded Guardian

Archers. Tunath Orc Sniper, Skeleton Archer

Karma Spots. The northeast corner of the dungeon is hardly ever touched, as there are so few (6) spawns there.

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Elven Village quest advice

Appropriate Levels. 1-20

Unicorn of Eva. They might look weak and friendly, but trust us, you don't want to hit them until you're at least Level 28 or in a good group!

Read the printed hunting advice and cautions

The Elven Village is the Elf Fighter and Mystic starting spot. This is a great starting spot for young adventurers, largely because of its proximity to the Dark Elven Village and Gludio, a capital of trade until Level 40 or so. Humans and Dark Elves sometimes travel to the forest as well for the good hunting, especially in the Elven Fortress (dungeon) and around the south rim of the area.

In the town proper, you can find a weapon/ armor shop, a potion shop, a warehouse, a teleporter and a town guide.

Good Locations. The best spot you can find in Elven Village is a deserted one. The Lirein spots are usually taken up by 20ish kiters, so it's probably better to go after spiders or into the Fortress if you don't want to compete.

Landmarks. Neutral Bridge, Elven Fortress, Mother Tree, World Trees World Trees. If you're an Elf, look for hunting spots around World Trees, because when you enter their shade you get a boosted HP and MP regen rate!

Things to Watch For

Unicorn of Eva. They might look weak and friendly, but trust us, you don't want to hit them until you're at least Level 28 or in a good group!

Unicorn Phantasm. Consider Phantasm the big sister to all Unicorns of Eva. A quest monster for the Third Profession Summoner quest, this little unicorn is sure to be quite a challenge anytime before that.

Karma Spots. Because of the extreme crowding in Elven Village, it's particularly hard to find a spot to work your karma off. If you're lucky, try heading straight south of town, or to the northwest isolated corners.

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Elven Fortress hunting advice

Appropriate Levels. 9-23

Read the printed hunting advice and cautions

The Elven Fortress is a simple yet elegant dungeon, providing many side rooms and awesome soloing/party spots, as well as one of the best quests in Aden. The price to pay for this is an overpopulated area, but luckily, with all the side rooms and pathways, you can usually find a nook or a cranny with 3+ monsters to call your own!

Nearest Town. Elven Village

Good Locations. The entire dungeon is set up so well that it's hard to find the 'best' spot, but there are certainly some spots that are more popular then others. People tend to avoid rooms with aggressive Skeleton Archer types and, especially in the later levels, the side-rooms of Kirunak's hall are perfect spots. You probably want to avoid Varool Fouclaw's room, as it is often packed with high-level questers.

What Monsters Help. Baraq Orc types, Skeleton types (including Kirunak's Guards), Mist Terrors, Shade Horrors, Wererat types

What Monsters Aggro. Baraq Orc Fighter, Dread Soldier, Dungeon Skeleton, Mist Terror, Dark Terror, Sukar Wererat Leader, Dre Vanul Tracker, Dre Vanul Beholder, Dre Vanul Slayer, Malex Herald of Dagoniel

Bosses. Malex Herald of Dagoniel, Varool Foulclaw, Kirunak

Things to Watch For

Archers. Dungeon Skeleton Archer

Karma Spots. This dungeon is generally a bad place to lose your Karma, because of the high population of questers and levelers.

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Dark Elf and Dark Elven Village

Appropriate Levels. 1—20

Lesser Dark Horror and Dark Horror. These creatures are very dangerous and persistent. Avoid them unless you are in a party of Level 15 or higher.

Dark Succubus. These creatures, found near the Altar of Rites, are also very powerful and are a danger to anyone under Level 15.

Read the printed hunting advice and cautions

Dark Elves were once Elves, but turned dark when they learned black magic to battle the Humans. They worship the goddess of Death, Shillien. Dark Elves have the most attack power of all races (highest STR of Fighters, highest INT of Mystics), however, they have the least ability to withstand attacks (lowest CON).

Dark Elf Fighters can choose to be Palus Knights (heavy armor, swords/blunts) or Assassins (light armor, dagger and/or bow). Dark Elf Fighters have the highest STR and INT of all Fighters, which means that the damage inflicted by their physical and magical attacks is highest among Fighters. Their reduced CON means they have the lowest HP and HP regeneration among Fighters. Their unique skills, Drain Energy and Sting, come very useful in the heat of battle. Drain Energy is a HP-stealer; it takes HP fro ma target and gives it to the caster. Sting is a low-power attack, but it has a chance of making the target bleed.

Dark Elf Mystics can initially choose to be Dark Wizards (attack magic, mostly wind, and summoned beasts, such as Shade and Silhouette) or Shillien Oracles (support magic, such as buffs and heals).

The Dark Elven Village and surrounding area is the Dark Elf Fighter and Mystic starting spot. Once in a while you will see members of other races exploring this area.

This area is populated with good hunting ground for DE classes from levels 1—20 and a very challenging dungeon — the School of the Dark Arts or SoDA as it is commonly called — which is challenging for levels up to 45 in its depths.

The DE village contains a weapon/armor shop, a magic shop, a warehouse, a gatekeeper (for travel to other locations) and all the trainers you will need for DE Fighter classes and mage classes town guide.

Good Locations. The best spot you can find in the DE Village area is an uncrowded one, and the least crowded spots are the ones farthest from town. There are many repeatable quests you can get from the DE Village that will let you gather money and XP at the same time. The area north of the village is particularly good hunting when you are going from Levels 1—7. Areas southwest of the village are particularly good for Levels 5—14. Areas surrounding SoDA and the swamp area southwest of the DE Village are good for Levels 14—20.

Landmarks. Dark Elven Temple, Dark Elven Village, School of the Dark Arts, Dark Elven Forest and the Altar of Rites.

Slow Monsters (for kiting). Keltir types, Imps, Stone Soldiers, Goblin Raiders and Lookouts

Things to Watch For

Lesser Dark Horror and Dark Horror. These creatures are very dangerous and persistent. Avoid them unless you are in a party of Level 15 or higher.

Dark Succubus. These creatures, found near the Altar of Rites, are also very powerful and are a danger to anyone under Level 15.

Archers. Orc Archers

Poisonous Spiders. While poison is easy to cure with a quick antidote, antidotes don't grow on trees, and thus hunting poisonous creatures can be very expensive. In addition, these creatures move very fast and will have little trouble chasing you down if you make a false step.

Other. Be aware of your surroundings at all times. Watch for things that spawn near you after you begin a battle — they might attack you at a very bad time. Also, always have an escape route available in case things go south, and be prepared to ask nearby players for help.

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Orc Village quest advice

Appropriate Levels. 10—20

Don't even think about soloing here until you're in your late teens! With a powerful group, you may be able to successfully hunt the northern chambers by Level 15 or so.

Good Locations. It really depends on what level you are, and whether you're grouping or soloing. Unless you're Level 19 or 20, your best bet is to group — preferably, a very powerful group!

Read the printed hunting advice and cautions

The cave is on the east side of the map. You'll need to stay on the high road to get there, so don't try to shortcut it with a jump off the cliffs. Follow the north road out of town and then head south after you pass the Frozen Waterfalls. The cave is past the second wooden bridge.

Don't even think about soloing here until you're in your late teens! With a powerful group, you may be able to successfully hunt the northern chambers by Level 15 or so.

The cave has a river that runs through it, just past the main chamber. If you jump into it, you'd better head north — going the other way will dump you into a chamber with about a dozen heavy hitters, several of which are aggressive. Also in the Cave of Trials, you'll find Slave Skeletons, who have an ever-so-slight chance of dropping Foxnail. Baranka Escorts will occasionally drop bone armor. Scarlet Salamander Elder has a slim chance of giving you Cestus.

Nearest Town. Orc Village

Good Locations. It really depends on what level you are, and whether you're grouping or soloing. Unless you're Level 19 or 20, your best bet is to group — preferably, a very powerful group!

What Monsters Help. Baranku types, Skeleton types (including Undead Slaves), Scarlet Salamander types (help elementals), Kuruka Ratmen and Hunters, Crypt Horrors, Evil Eye Watchers, Evil Eye Lookouts, Grave Keepers

What Monsters Aggro. Quicksilver Beast, Slave Skeleton, Crypt Horror, Baranka Escort/Guard, Ghost Guardian

Boss. Evil Eye Lord (level 37)

Things to Watch For

Magic Users. Undead Slave, Grave Keeper

Archers. None

Other. Many chambers (and the river) have drop-offs. If you go down into a room, you may have to take another route out. Watch out for the "pit" area near the front of the Cave! Heading south down the river will force you into that area before you can get out.

Oh, and don't forget to buy those Scrolls of Escape and Healing Potions before you head out …

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Dwarven Village quest advice

Appropriate Levels. 1-25. The highest creatures (to the far northeast, and at the deepest of the Mithril Mines) barely surpass Level 20.

Read the printed hunting advice and cautions

A Dwarf's lot in Lineage II is one of patience and perseverance, and Dwarfland gives a you good preparation in both of those. The available quests are both repetitious and lucrative (including a couple that give 60 SP each time you complete them). After awhile, you'll decide that you don't want to see another Bat or Weaver or Tarantula for a year or two, but you'll be sitting on a nice nest egg when you do.

Dwarfland is distinguished by having two dungeons, including one that begins at Level 6. It could be a couple of weeks before you venture into any other "starting"' dungeon, but you can be profitably employed in the Abandoned Coal Mines within an hour after you create your Dwarf.

There is little to distinguish the rest of Dwarfland, except perhaps the uniform progression of the creatures surrounding it. With no other important landmarks in the area, it's easy to move gradually, and smoothly, from lower-level creatures to higher levels as you travel farther from the Dwarven Village.

Good Locations. Dwarfland tends to have few visitors — it costs 6000 adena to teleport here. That's a lot of cash for a low-level character, and there isn't much incentive for higher levels to make the jump. That means you can usually find someplace to call your own for an hour or so, even if it isn't your first choice.

While you're out in the wilderness, keep an eye out for PKers, but without the quick-kill skills of other classes, you usually don't have to worry about red Dwarves.

What Monsters Help. Goblin types (but not Goblin Lords), Utuku Orc types, Blade Bats, Garum Werewolves, Barbed Bats, Magical Weavers, Hunter Bears, Hunter Tarantulas, Plunder Tarantulas, Whinstone Golems, Obsidian Golems

What Monsters Aggro. Goblin Brigand Lieutenant and Leader, Plunder Tarantula, Twink Puma

Things to Watch For

Archers. Utuku Orc Archers

Casters. Whinstone and Obsidian Golems (damage), Magical Weaver (Mana drain, damage)

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Mithril Mines hunting advice

Appropriate Levels. 12-22

Read the printed hunting advice and cautions

What Monsters Help. Akaste Skeleton types, Boogle Ratman types, Corpse Candles, Mineshaft Bats, Darkstone Golems, Monster Eye Trackers, Pitchstone Golems, Succubus types

What Monsters Aggro. Akaste Bone Soldier and Lord, Opal Beast, Ore Bat, Nightmare Weaver

Things to Watch For

Archers. Akaster Bone Archers

Casters. Corpse Candle and Will-O-Wisp: Splash Akaste Succubus (both): Sleep Pitchstone and Darkstone Golem: damage Monster Eye Tracker: Hold

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Profession quests for this class and its next paths

Choose a class to see its profession quests and skills.

Skills printed at this exact level

Choose a class to see its profession quests and skills.

Quests whose printed minimum level you meet

Matches use only the printed minimum level and race. Read each walkthrough for additional conditions, prerequisites and rewards. This is not a guarantee of eligibility or a recommended leveling route.

Quests without a printed character-level threshold are excluded from this filter. Browse all quest guides for clan quests and other conditions.

70 matching quests

Covert Business

Minimum level: 10 · Printed race requirement: Dwarf

Start NPC: Bronze Key's Keef · Dwarven Village

Rg. of Raccoon* (or 2400a), 60sp

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Shards of Golem

Minimum level: 10 · Printed race requirement: All races

Start NPC: Magister Harrys · TI Village

Cotton Tunic

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Printed receipt inconsistency: Shards of Golem step1 gives Harris’s Receipt2, but step2 takes receipt1 and gives Harris’s Receipt2. The printed values are preserved.

Brigands Sweep

Minimum level: 5 · Printed race requirement: Dwarf

Start NPC: Golden Wheel's Spiron · Dwarven Village

x 12a, x 33a, x 36a; 100a

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Shilen's Hunt

Minimum level: 3 · Printed race requirement: Dark Elf

Start NPC: Sentry Nelsya · Dark Elven Village

Lesser Healing Potion, 1900exp

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