IIPrima GuideLINEAGE2.GG · 2004

LINEAGE II · PRIMA GUIDE · 2004

Combat stats and modifiers

Read the definitions and printed formulas behind attributes, attack, defense, accuracy, speed and damage, with their reference tables together.

P.Atk

P.Atk is an abbreviation for Physical Attack and determines how much damage you will inflict on a player or monster with a P.Def of 64.

[your weapon's P.Atk] x [your level bonus] x [your STR bonus]

P.Def

P.Def P.Def is an abbreviation for Physical Defense and determines how much damage your armor can absorb when a player or monster hits you with their weapon.

[your armor's total P.Def] x [your level bonus]

Accuracy

Accuracy Accuracy affects your hit/miss ratio with your weapon. The higher your accuracy, the better.

([square root of your DEX] x 6) + [your level] + [your weapon's Hit Modifier]

Critical

Critical Critical affects your chance of a critical hit. The higher your Critical, the better. While Critical damage is usually double normal damage, skills like Critical Power can increase the multiplier of a critical hit.

[your DEX bonus] x [your weapon's Critical bonus]

Attack speed

Attack Speed Attack speed determines how fast you strike with your weapon. Attack Speeds are directly comparable (for example, Attack Speed 500 is twice as fast as Attack Speed 250), with one exception. Bows have a delay period after ever arrow is fired, which basically cuts a bow's Attack Speed in half. To figure a bow's

functional Attack Speed, do just that — divide the displayed number in half.

[your DEX bonus] x [your weapon's Attack Speed]

M.Atk

M.Atk (Magic Attack) helps determine the amount of damage your weapon and a certain spell will do on a player or monster. [your weapon's M.Atk] x [your level bonus]^2 x [your INT bonus]^2

M.Def

M.Def M.Def (Magic Defense) determines how much magic damage is absorbed by your accessories.

[your accessories' combined M.Def] x [your level bonus] x [your MEN bonus]

Evasion

Evasion The higher your Evasion, the less likely you are to be hit by an attack. Shields can lower your Evasion, but can also partially block hits.

([square root of your DEX] x 6)+ [your level]

Movement speed

Speed Speed determines how fast you can walk and run. Like Max HP and Max MP, it is the product of a base (unseen) value and a stat modifier — in this case, DEX.

[your class's Base Speed] x [your DEX bonus]

Casting speed

Casting Speed Casting Speed is how fast you cast spells. All casting speeds are comparable to each other (Casting speed 500 is twice as fast as casting speed 250).

166.5 x [your DEX bonus]

Carrying capacity

Carrying Capacity Carrying capacity is how much you can carry. As you carry more and more, you begin to be penalized. This is represented by a color-change from yellow to orange to red on your carrying capacity bar. For example, at 50% capacity, your HP/MP regeneration rates are slower.

52,000 x [your CON bonus]

Creature combat stats

Understanding creature combat stats

Most of the useful stats for each creature are listed in the Monsters chapter. However, those stats don't include their P.Atk, P.Def, M.Atk and M.Def. That's because these stats are (in general) almost totally determined by the creature's level, so we've listed those values here, in a single table. These are average stats, but they are correct for over 95% of the creatures in Lineage II. There are a few exceptions to that rule of thumb:

An archer's P.Atk is about 120% higher (but archers tend to have slower attack speeds).

Mercenaries have significantly higher stats.

Castle guard stats can be significantly higher, especially their attack stats.

Aden guard P.Atk stats can be as much as triple the normal.

Boss stats tend to be higher.

Physical attack damage

Physical Attack Damage Roughly speaking, if a strike hits, the damage it inflicts is:

[attacker's P.Atk] x 70 / [defender's P.Def]

This can be further modified by several factors, including a purely random damage modifier (of about +/- 5%) and of course, whether a critical hit is scored. (Dual Fist and Daggers have the lowest random damage variation. Blunt weapons have the highest variation.)

Magical attack damage

Magical Attack Damage (square root of [attacker's M.Atk/defender's M.Def]) x [skill's Power] x 91

Hit modifier

Weapon typesHit modifier
Blunts, Dual Fists+4.75
Bows, Polearms-3.75
Others (Swords, Daggers, etc.)no modifier

Critical bonus

Weapon typesCritical bonus
Daggers, Bows120
Blunts40
Others (Dual Fists, Polearms, etc.)80

Attack Speed

Weapon typesAttack Speed
Daggers433
Polearms, 2H Swords, 2H Blunts325
Bows293 (effectively 146)
Others (Dual Swords, Blunts, etc.)379

Actual Run

ClassActual WalkActual Run
Elven Fighter103143
Dark Fighter96139
Elven Mystic88126
Human Fighter88126
Dwarven Fighter87125
Dark Mystic87125
Orc Mystic72125
Orc Fighter74124
Human Mystic78121

Creature combat statistics

LevelP.AtkP.DefM.AtkM.Def
1439-402-331
29-1041-42333
311-1243335
412-1345-47337
51348-49438
614-1550-52541
717-1852-54542
818-1955-57645
921-2257-59746
1022-2460-67849
1125-2764-72851
1226-3066-72953
1330-3369-761156
1433-3573-801259
1536-3975-831361
1640-4479-871464
1743-4882-911667
1846-5286-951870
1948-5890-992073
2057-6293-1032276
2162-6897-1072479
2267-74102-1122782
2373-81106-1173085
2481-89110-1223390
2587-97115-1273693
2695-104120-1323997
27103-114125-13843101
28112-123129-14247105
29121-134135-14852110
30131-144140-15457113
31142-156145-16061118
32153-168151-16667122
33165-181157-17373127
34178-196162-17979132
35191-211168-18686137
36205-226175-19294141
37220-243181-187101146
38237-260187-194109152
39254-279194-200118157
40272-298201-221127163
41291-319208-228137168
42311-342214-237148174
43332-365223-245159180
44354-389230-253170186
45376-414237-261183193
46401-440245-270197199
47425-468252-278210205
48452-498261-287225211
49480-528269-296241219
50508-560278-305257225
51539-593285-315274231
52570-626294-324292239
53601-662303-333311245
54634-698311-343331253
55670-736321-352351260
56704-776330-362372268
57742-816340-373394275
58779-859348-384417283
59817-902358-395441290
60860-945368-405466299
61901-991378-415492306
62941-1038388-426518315
63986-1085398-437545322
641031-1134408-448573331
651075-1184417-459602338
661121-1235428-470633347
671168-1286438-481663356
681217-1337448-492695364
691248-1391459-503726373
701312-1444469-514760381
Source inconsistency

Source counting discrepancies: page 3 describes fifty-nine classes and page 7 says there are 32 choices at Level 40. The comparison chart actually lists 31 third professions,18 second professions and 9 first professions, totaling 58. All printed statements and listed records are retained with this flag.

Source inconsistency

Source page-reference error: the contents on page 4 point to page 345 for Dark Fighter skills. The actual Dark Fighter skill table starts on page 348. Navigation uses the verified table location; the printed contents reference is preserved here.

Source inconsistency

Source page-reference error: the printed table of contents on page 5 points to page 247 for recipe ingredients; the actual recipe-ingredients section starts on page 274. The printed reference is preserved here; navigation should use the actual section.

Source inconsistency

Source arithmetic label error: page 12 calls the result of 270 XP divided by 3 hits "90 XP per kill". That calculation gives 90 XP per hit; the total per kill in the example is 270 XP. The printed wording is preserved with this note.

Source inconsistency

Conflicting source descriptions: page 24 says WIT influences Casting Speed, while page 26 prints its formula as 166.5 × [DEX bonus]. The guide does not reconcile these statements. Both printed statements are preserved; this website does not infer a corrected formula.

Source inconsistency

Conflicting source ranks: the Level 15 recommendations continued on page 33 print Weapon Mastery 2, while the Human Fighter skill table on page 286 lists Weapon Mastery 3 at Level 15 and Weapon Mastery 2 at Level 10. The printed advice and table values are preserved with this distinction.

Source inconsistency

Page 93 calls Orc Mystics the Mystics with the lowest DEX. The printed base-stat boxes give Orc Mystic DEX 24 (page 104), Human Mystic 21 (page 44), Dark Mystic 23 (page 86), and Elven Mystic 24 (page 66). The prose and values are preserved with this inconsistency noted.

Source inconsistency

Printed quest-reference difference: the Antharas’ Lair advice on page200 says “Audience with the Green Dragon”; the walkthrough heading on page156 says “Audience with the Land Dragon” and the index on page145 says “Audience w. the Land Dragon”. Each printed name is retained.

Source inconsistency

Printed spelling difference: the helping-monster list on page200 uses “Pytan/Pytan Knight”, while the aggressive-monster list uses “Ptyan”. These spellings are retained without silently treating them as an identical record.

Source inconsistency

The printed guide lists Mechanic Golem (4) at Level 57 and Mechanic Golem (5) at Level 51. These values are preserved exactly; the unusual rank/level ordering is a source inconsistency, not a correction made by this website.

Source inconsistency

The printed guide lists Viper Cubic (2) with M.Atk 544 and poison power 5, followed by Viper Cubic (1) with M.Atk 791 and poison power 6. The original labels and values are preserved; their reversed ordering is flagged rather than silently corrected.

Sources and original pages

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