LINEAGE II · PRIMA GUIDE · 2004
Combat stats and modifiers
Read the definitions and printed formulas behind attributes, attack, defense, accuracy, speed and damage, with their reference tables together.
P.Atk
P.Atk is an abbreviation for Physical Attack and determines how much damage you will inflict on a player or monster with a P.Def of 64.
[your weapon's P.Atk] x [your level bonus] x [your STR bonus]
P.Def
P.Def P.Def is an abbreviation for Physical Defense and determines how much damage your armor can absorb when a player or monster hits you with their weapon.
[your armor's total P.Def] x [your level bonus]
Accuracy
Accuracy Accuracy affects your hit/miss ratio with your weapon. The higher your accuracy, the better.
([square root of your DEX] x 6) + [your level] + [your weapon's Hit Modifier]
Critical
Critical Critical affects your chance of a critical hit. The higher your Critical, the better. While Critical damage is usually double normal damage, skills like Critical Power can increase the multiplier of a critical hit.
[your DEX bonus] x [your weapon's Critical bonus]
Attack speed
Attack Speed Attack speed determines how fast you strike with your weapon. Attack Speeds are directly comparable (for example, Attack Speed 500 is twice as fast as Attack Speed 250), with one exception. Bows have a delay period after ever arrow is fired, which basically cuts a bow's Attack Speed in half. To figure a bow's
functional Attack Speed, do just that — divide the displayed number in half.
[your DEX bonus] x [your weapon's Attack Speed]
M.Atk
M.Atk (Magic Attack) helps determine the amount of damage your weapon and a certain spell will do on a player or monster. [your weapon's M.Atk] x [your level bonus]^2 x [your INT bonus]^2
M.Def
M.Def M.Def (Magic Defense) determines how much magic damage is absorbed by your accessories.
[your accessories' combined M.Def] x [your level bonus] x [your MEN bonus]
Evasion
Evasion The higher your Evasion, the less likely you are to be hit by an attack. Shields can lower your Evasion, but can also partially block hits.
([square root of your DEX] x 6)+ [your level]
Movement speed
Speed Speed determines how fast you can walk and run. Like Max HP and Max MP, it is the product of a base (unseen) value and a stat modifier — in this case, DEX.
[your class's Base Speed] x [your DEX bonus]
Casting speed
Casting Speed Casting Speed is how fast you cast spells. All casting speeds are comparable to each other (Casting speed 500 is twice as fast as casting speed 250).
166.5 x [your DEX bonus]
Carrying capacity
Carrying Capacity Carrying capacity is how much you can carry. As you carry more and more, you begin to be penalized. This is represented by a color-change from yellow to orange to red on your carrying capacity bar. For example, at 50% capacity, your HP/MP regeneration rates are slower.
52,000 x [your CON bonus]
Creature combat stats
Understanding creature combat stats
Most of the useful stats for each creature are listed in the Monsters chapter. However, those stats don't include their P.Atk, P.Def, M.Atk and M.Def. That's because these stats are (in general) almost totally determined by the creature's level, so we've listed those values here, in a single table. These are average stats, but they are correct for over 95% of the creatures in Lineage II. There are a few exceptions to that rule of thumb:
An archer's P.Atk is about 120% higher (but archers tend to have slower attack speeds).
Mercenaries have significantly higher stats.
Castle guard stats can be significantly higher, especially their attack stats.
Aden guard P.Atk stats can be as much as triple the normal.
Boss stats tend to be higher.
Physical attack damage
Physical Attack Damage Roughly speaking, if a strike hits, the damage it inflicts is:
[attacker's P.Atk] x 70 / [defender's P.Def]
This can be further modified by several factors, including a purely random damage modifier (of about +/- 5%) and of course, whether a critical hit is scored. (Dual Fist and Daggers have the lowest random damage variation. Blunt weapons have the highest variation.)
Magical attack damage
Magical Attack Damage (square root of [attacker's M.Atk/defender's M.Def]) x [skill's Power] x 91
Hit modifier
| Weapon types | Hit modifier |
|---|---|
| Blunts, Dual Fists | +4.75 |
| Bows, Polearms | -3.75 |
| Others (Swords, Daggers, etc.) | no modifier |
Critical bonus
| Weapon types | Critical bonus |
|---|---|
| Daggers, Bows | 120 |
| Blunts | 40 |
| Others (Dual Fists, Polearms, etc.) | 80 |
Attack Speed
| Weapon types | Attack Speed |
|---|---|
| Daggers | 433 |
| Polearms, 2H Swords, 2H Blunts | 325 |
| Bows | 293 (effectively 146) |
| Others (Dual Swords, Blunts, etc.) | 379 |
Actual Run
| Class | Actual Walk | Actual Run |
|---|---|---|
| Elven Fighter | 103 | 143 |
| Dark Fighter | 96 | 139 |
| Elven Mystic | 88 | 126 |
| Human Fighter | 88 | 126 |
| Dwarven Fighter | 87 | 125 |
| Dark Mystic | 87 | 125 |
| Orc Mystic | 72 | 125 |
| Orc Fighter | 74 | 124 |
| Human Mystic | 78 | 121 |
Creature combat statistics
| Level | P.Atk | P.Def | M.Atk | M.Def |
|---|---|---|---|---|
| 1 | 4 | 39-40 | 2-3 | 31 |
| 2 | 9-10 | 41-42 | 3 | 33 |
| 3 | 11-12 | 43 | 3 | 35 |
| 4 | 12-13 | 45-47 | 3 | 37 |
| 5 | 13 | 48-49 | 4 | 38 |
| 6 | 14-15 | 50-52 | 5 | 41 |
| 7 | 17-18 | 52-54 | 5 | 42 |
| 8 | 18-19 | 55-57 | 6 | 45 |
| 9 | 21-22 | 57-59 | 7 | 46 |
| 10 | 22-24 | 60-67 | 8 | 49 |
| 11 | 25-27 | 64-72 | 8 | 51 |
| 12 | 26-30 | 66-72 | 9 | 53 |
| 13 | 30-33 | 69-76 | 11 | 56 |
| 14 | 33-35 | 73-80 | 12 | 59 |
| 15 | 36-39 | 75-83 | 13 | 61 |
| 16 | 40-44 | 79-87 | 14 | 64 |
| 17 | 43-48 | 82-91 | 16 | 67 |
| 18 | 46-52 | 86-95 | 18 | 70 |
| 19 | 48-58 | 90-99 | 20 | 73 |
| 20 | 57-62 | 93-103 | 22 | 76 |
| 21 | 62-68 | 97-107 | 24 | 79 |
| 22 | 67-74 | 102-112 | 27 | 82 |
| 23 | 73-81 | 106-117 | 30 | 85 |
| 24 | 81-89 | 110-122 | 33 | 90 |
| 25 | 87-97 | 115-127 | 36 | 93 |
| 26 | 95-104 | 120-132 | 39 | 97 |
| 27 | 103-114 | 125-138 | 43 | 101 |
| 28 | 112-123 | 129-142 | 47 | 105 |
| 29 | 121-134 | 135-148 | 52 | 110 |
| 30 | 131-144 | 140-154 | 57 | 113 |
| 31 | 142-156 | 145-160 | 61 | 118 |
| 32 | 153-168 | 151-166 | 67 | 122 |
| 33 | 165-181 | 157-173 | 73 | 127 |
| 34 | 178-196 | 162-179 | 79 | 132 |
| 35 | 191-211 | 168-186 | 86 | 137 |
| 36 | 205-226 | 175-192 | 94 | 141 |
| 37 | 220-243 | 181-187 | 101 | 146 |
| 38 | 237-260 | 187-194 | 109 | 152 |
| 39 | 254-279 | 194-200 | 118 | 157 |
| 40 | 272-298 | 201-221 | 127 | 163 |
| 41 | 291-319 | 208-228 | 137 | 168 |
| 42 | 311-342 | 214-237 | 148 | 174 |
| 43 | 332-365 | 223-245 | 159 | 180 |
| 44 | 354-389 | 230-253 | 170 | 186 |
| 45 | 376-414 | 237-261 | 183 | 193 |
| 46 | 401-440 | 245-270 | 197 | 199 |
| 47 | 425-468 | 252-278 | 210 | 205 |
| 48 | 452-498 | 261-287 | 225 | 211 |
| 49 | 480-528 | 269-296 | 241 | 219 |
| 50 | 508-560 | 278-305 | 257 | 225 |
| 51 | 539-593 | 285-315 | 274 | 231 |
| 52 | 570-626 | 294-324 | 292 | 239 |
| 53 | 601-662 | 303-333 | 311 | 245 |
| 54 | 634-698 | 311-343 | 331 | 253 |
| 55 | 670-736 | 321-352 | 351 | 260 |
| 56 | 704-776 | 330-362 | 372 | 268 |
| 57 | 742-816 | 340-373 | 394 | 275 |
| 58 | 779-859 | 348-384 | 417 | 283 |
| 59 | 817-902 | 358-395 | 441 | 290 |
| 60 | 860-945 | 368-405 | 466 | 299 |
| 61 | 901-991 | 378-415 | 492 | 306 |
| 62 | 941-1038 | 388-426 | 518 | 315 |
| 63 | 986-1085 | 398-437 | 545 | 322 |
| 64 | 1031-1134 | 408-448 | 573 | 331 |
| 65 | 1075-1184 | 417-459 | 602 | 338 |
| 66 | 1121-1235 | 428-470 | 633 | 347 |
| 67 | 1168-1286 | 438-481 | 663 | 356 |
| 68 | 1217-1337 | 448-492 | 695 | 364 |
| 69 | 1248-1391 | 459-503 | 726 | 373 |
| 70 | 1312-1444 | 469-514 | 760 | 381 |
Source counting discrepancies: page 3 describes fifty-nine classes and page 7 says there are 32 choices at Level 40. The comparison chart actually lists 31 third professions,18 second professions and 9 first professions, totaling 58. All printed statements and listed records are retained with this flag.
Source page-reference error: the contents on page 4 point to page 345 for Dark Fighter skills. The actual Dark Fighter skill table starts on page 348. Navigation uses the verified table location; the printed contents reference is preserved here.
Source page-reference error: the printed table of contents on page 5 points to page 247 for recipe ingredients; the actual recipe-ingredients section starts on page 274. The printed reference is preserved here; navigation should use the actual section.
Source arithmetic label error: page 12 calls the result of 270 XP divided by 3 hits "90 XP per kill". That calculation gives 90 XP per hit; the total per kill in the example is 270 XP. The printed wording is preserved with this note.
Conflicting source descriptions: page 24 says WIT influences Casting Speed, while page 26 prints its formula as 166.5 × [DEX bonus]. The guide does not reconcile these statements. Both printed statements are preserved; this website does not infer a corrected formula.
Conflicting source ranks: the Level 15 recommendations continued on page 33 print Weapon Mastery 2, while the Human Fighter skill table on page 286 lists Weapon Mastery 3 at Level 15 and Weapon Mastery 2 at Level 10. The printed advice and table values are preserved with this distinction.
Page 93 calls Orc Mystics the Mystics with the lowest DEX. The printed base-stat boxes give Orc Mystic DEX 24 (page 104), Human Mystic 21 (page 44), Dark Mystic 23 (page 86), and Elven Mystic 24 (page 66). The prose and values are preserved with this inconsistency noted.
Printed quest-reference difference: the Antharas’ Lair advice on page200 says “Audience with the Green Dragon”; the walkthrough heading on page156 says “Audience with the Land Dragon” and the index on page145 says “Audience w. the Land Dragon”. Each printed name is retained.
Printed spelling difference: the helping-monster list on page200 uses “Pytan/Pytan Knight”, while the aggressive-monster list uses “Ptyan”. These spellings are retained without silently treating them as an identical record.
The printed guide lists Mechanic Golem (4) at Level 57 and Mechanic Golem (5) at Level 51. These values are preserved exactly; the unusual rank/level ordering is a source inconsistency, not a correction made by this website.
The printed guide lists Viper Cubic (2) with M.Atk 544 and poison power 5, followed by Viper Cubic (1) with M.Atk 791 and poison power 6. The original labels and values are preserved; their reversed ordering is flagged rather than silently corrected.