IIPrima GuideLINEAGE2.GG · 2004

PRIMA GUIDE · 2004 · Class guide and profile

Dark Fighter guide

Dark ElfProfession 1Level 1–20

Base attributes

STR
41
DEX
34
CON
32
INT
25
WIT
12
MEN
26

Playing this class

Pros cons

High damage • Low defense. High Evasion • Relatively low HP. Speedy runner.

Getting started

The Dark Fighter starts his journey in the overly secluded Dark Elven Village, a town that is quite far from any of its neighbors. In fact, the Dark Elf area is so secluded that the Gatekeeper will teleport you to the Dark Elves own southern forest! So, know from the get-go, most everyone you see will be blue-skinned and white-haired.

The first think you want to do is your starting quest; talk to any of the NPCs around you and select Quest. By the time your quest is over, you should be at least Level 2. Keep killing Keltirs and the other nearby monsters until you reach Level 4, and then start making your way to town. Truth be told, the quickest way to the village is to simply die, and since you lose no EXP on death until Level 5 … you can smack a bunch of enemies, then stand still as they give you a free ride to town.

Once in town, hook up with Abyssal Celebrant Undrias and Trader Payne (both in the same building) and Sentries Nelsya and Jenna for some good starter quests. For walkthroughs, see the Quests chapter.

Once you hit Level 5, hurry back to town, as skills are now available! Remember how monsters have been giving you "SP" as you kill them? That SP, or Skill Points, can be used to get new skills. Go to the building in which you found Undrias and Payne and follow the recommended sequence below (or make up your own if it feels comfortable).

Recommended sequence

Level 5 skills

The first skill you want is one level of your attack of choice. Get Mortal Blow if you are a dagger user, Power Shot if you use bows, or Power Strike if you use swords.

Next up, go for one level in Weapon Mastery — this gives you extra damage on standard hits.

Before you get your Armor Mastery, get Defense Aura. Though this spell is temporary and Armor Mastery is permanent, the Aura adds more and thus you should get it first.

Get the next two levels in your skill of choice, and then finally get Armor Mastery.

Level 10 skills

Attack Aura, while temporary like Defense Aura, adds a significant amount to your physical attack.

Weapon Mastery 2 adds less then Attack Aura, but it is permanent. Get the next three levels in your skill of choice and two more of Armor Mastery.

Level 15 skills

A new, interesting skill is now available to you — you might have seen some Level 15 Elves using a healing spell, but as a Dark Elf, you want something that does damage! Drain Energy does both, doing damage to the monster and giving its hit points to you. Get two levels in this.

Dark Fighter — attributes

Once again get Weapon Mastery, this time your third dose. This will be your final general Weapon Mastery; next time, you get your pick of Sword, Bow or Dagger Mastery.

Three more levels in your skill of choice.

Two more levels of Armor Mastery. This will be your final general Armor Mastery; next time you get Light or Heavy Armor Mastery.

Grouping & soloing tips

When soloing, try fighting green or light blue monsters instead of white ones. While white monsters give more exp per kill, you can kill more blues or greens at a time before resting.

You might want to go to another area (Elf or Human) to find more effective tanks; while you will find plenty of damage-doers and casters in the village, you'll be hard pressed to find someone who wants to take the hits.

Start grouping in the School of Dark Arts after Level 10 or so, and save your adena for your 64k weapon, and even later for your 300k weapon.

Whether soloing or grouping, always have someone watching shout chat; the village seems to be the ideal hangout for PKers, and oftentimes shout can warn you when one is coming.

Hunting & quest tips

Levels 5-6. Ashen Wolves are your best target right now; not only are they a good level and plentiful, but you can do two quests on them: Shilen's Hunt and Keen Claws. If the quest gets too boring or you just want something a bit harder, try your luck on Goblins.

Levels 7-9. Imps and Imp Elders make good targets and are part of the Chains of Slavery quest; take the Imps until they're too easy, then move on to Green Fungus and the Trade with the Ivory Tower quest, an awesome repeatable that you might want to continue for a good few levels.

Levels 10-12. First off, as soon as you can, take the Forgotten Truth and Spirit of Craftsman quests, available at Levels 10 and 11, respectively. Once you've completed these quests you can either use one of the weapons or sell them both to buy a new weapon/armor. Now you can either go back to farming Fungi (note that Level 12 Blood Fungus also work for this quest, just not as well as Green Fungi) or try Balor Orc Fighters or Goblin Thieves if you're bored.

Levels 13-15. You have two choices from here on out. You can continue soloing on Blood Fungus and Balor Orc types, or try your hand on the Scent of Death quest with Marsh Zombies. If you're tired of soloing, though, join a group and head into the School of Dark Arts. As long as you stay at the very beginning, you should be safe, and you can do the Bones Tell the Future quest here as well. Note also that at Level 15 there is a quest for free bone gaiters; do this ASAP.

Levels 16-20. Continue hunting in the School of Dark Arts, or if you are soloing, start heading more and more south to find Festering and Redeye Bats as you level. Once you are 20 and start your profession change quest, make sure to do the Dwarven Kinship quest at the same time; both require trips to Gludio and Gludin.

How the guide rates this class

These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.

Combat, roles and skills · Level 20

HP: 438 · MP: 187
Physical damage
✳✳✳ Excellent
Magic damage
☆☆ Workable
Damage over time
—
Tank
☆☆ Workable
Buff
☆☆☆ Good
Heal
—

Tactics, crafting, armor and weapons · Level 20

HP: Not stated · MP: Not stated
Herd
× Avoid
Kite
☆☆☆ Good
Craft
—
Light armor
☆☆☆ Good
Heavy armor
☆☆☆ Good
Robes
× Avoid
Sword
✳✳✳ Excellent
Blunt
☆☆☆ Good
Fists
☆☆ Workable
Dagger
✳✳✳ Excellent
Bow
✳✳✳ Excellent
Pole
☆☆ Workable
Staff
× Avoid
Mystic
× Avoid

HP & MP by level

Level 1: 107 HP · 39 MP→Level 20: 438 HP · 187 MP

Dark Fighter · HP & MP by level
LevelHPMP
110739
212346
313953
415560
517167
618875
720482
822190
923897
10256105
11273113
12291121
13308129
14326137
15344145
16363153
17381161
18400170
19419178
20438187

Profession path

Next professions

Skills

Explore the class’s skill records by learning level, including their printed effects and costs.

View skills · 40
Original reference tables
AttributePrinted value
STR41
WIT12
CON32
INT25
DEX34
MEN26
Source inconsistency

Source page-reference error: the contents on page 4 point to page 345 for Dark Fighter skills. The actual Dark Fighter skill table starts on page 348. Navigation uses the verified table location; the printed contents reference is preserved here.

Source inconsistency

Source counting discrepancies: page 3 describes fifty-nine classes and page 7 says there are 32 choices at Level 40. The comparison chart actually lists 31 third professions,18 second professions and 9 first professions, totaling 58. All printed statements and listed records are retained with this flag.

Source inconsistency

Source page-reference error: the contents on page 4 point to page 345 for Dark Fighter skills. The actual Dark Fighter skill table starts on page 348. Navigation uses the verified table location; the printed contents reference is preserved here.

Source inconsistency

Source page-reference error: the printed table of contents on page 5 points to page 247 for recipe ingredients; the actual recipe-ingredients section starts on page 274. The printed reference is preserved here; navigation should use the actual section.

Source inconsistency

Source arithmetic label error: page 12 calls the result of 270 XP divided by 3 hits "90 XP per kill". That calculation gives 90 XP per hit; the total per kill in the example is 270 XP. The printed wording is preserved with this note.

Source inconsistency

Conflicting source descriptions: page 24 says WIT influences Casting Speed, while page 26 prints its formula as 166.5 × [DEX bonus]. The guide does not reconcile these statements. Both printed statements are preserved; this website does not infer a corrected formula.

Source inconsistency

Conflicting source ranks: the Level 15 recommendations continued on page 33 print Weapon Mastery 2, while the Human Fighter skill table on page 286 lists Weapon Mastery 3 at Level 15 and Weapon Mastery 2 at Level 10. The printed advice and table values are preserved with this distinction.

Source inconsistency

Page 93 calls Orc Mystics the Mystics with the lowest DEX. The printed base-stat boxes give Orc Mystic DEX 24 (page 104), Human Mystic 21 (page 44), Dark Mystic 23 (page 86), and Elven Mystic 24 (page 66). The prose and values are preserved with this inconsistency noted.

Source inconsistency

Printed quest-reference difference: the Antharas’ Lair advice on page200 says “Audience with the Green Dragon”; the walkthrough heading on page156 says “Audience with the Land Dragon” and the index on page145 says “Audience w. the Land Dragon”. Each printed name is retained.

Source inconsistency

Printed spelling difference: the helping-monster list on page200 uses “Pytan/Pytan Knight”, while the aggressive-monster list uses “Ptyan”. These spellings are retained without silently treating them as an identical record.

Source inconsistency

The printed guide lists Mechanic Golem (4) at Level 57 and Mechanic Golem (5) at Level 51. These values are preserved exactly; the unusual rank/level ordering is a source inconsistency, not a correction made by this website.

Source inconsistency

The printed guide lists Viper Cubic (2) with M.Atk 544 and poison power 5, followed by Viper Cubic (1) with M.Atk 791 and poison power 6. The original labels and values are preserved; their reversed ordering is flagged rather than silently corrected.

Sources and original pages
On this page