IIPrima GuideLINEAGE2.GG · 2004

PRIMA GUIDE · 2004 · Class guide and profile

Dark Mystic guide

Dark ElfProfession 1Level 1–20

Apprentice's tunic

Base attributes

STR
23
DEX
23
CON
24
INT
44
WIT
19
MEN
37

Playing this class

Pros

Powerful damage spells. Fast casting speed. Fast movement speed.

Cons

Low CON and consequently relatively low hit points (HP).

Getting started

As soon as your character is created, equip your items and set up your quick bar with your preferred spells, actions and other items. To equip yourself, double-click on them in your inventory; you have:

Apprentice's tunic

Apprentice's hose

Apprentice's wand

You start out in the Dark Elven Temple. A few things to keep in mind as you get to know your surroundings and your character's abilities:

Talk to everyone you see and pay close attention to what they tell you. This will save you time in the long run, because you will not have to make multiple trips for things you may have forgotten to do on your quests.

Avoid dying at all costs. Death after Level 4 is very costly. You can and will eventually drop your precious hard-earned items for someone else to pick up. Additionally the experience loss can be very painful and costly in terms of time. Do not take big risks! The risk is not worth the reward this early on.

Pay attention to the con level (color) of the creatures you are fighting.

Be aware of which creatures will group and which are aggressive. This is very important to your ability to level quickly.

You will want to get started running quests right away. They are a good way to earn adena and exp while getting to know your character's abilities and see some of the land. Do not waste your time fighting creatures without being in the process of doing a quest. You can kill two birds with one stone: always have a quest going.

Questing

Start out with the Dark Elf's Tutorial quest by talking to one of the Abyssal Celebrants. This quest will introduce you the Dark Elven race and history. Doing this quest, you will also learn basic concepts of the game. As a reward, you receive a world map which will come in very handy throughout the game.

Mass of Darkness

Talk to Abyssal Celebrant Undrias just outside of the Dark Elven Temple to start this quest. It will give you an opportunity to visit and explore the Dark Elven Village. Make sure you kill anything in your path from the temple to the village to keep the XP and adena machines rolling! As a reward, you will be given adena and experience.

Delivery Supplies

Talk to Sentry Jenna outside the DE Village to start this quest. Again, kill anything you come across during this quest, but do not get too side-tracked. Your reward for this quest: more adena.

Dark Mystic — attributes

Shillens Hunt

Talk to Sentry Nelsya at the eastern entrance to the Dark Elven Village. You will get a quest to kill Ashen Wolves. The reward for this quest is about 1900 XP.

Chains of Slavery

Talk to Sentry Kristin at the western entrance of the Dark Elven Village. You will get a quest to hunt Imps. Each Imp you kill will drop some shackles. Each shackle you collect is worth 5 adena. In addition, the Imp, and Imp Elders particularly, are very good exp at this point.

Recommended sequence

You get your first set of new skills and skill upgrades at Level 7. Max out your Wind Strike and Ice Bolt attacks first. The wind attacks will be the damage-dealing DE Mystic's bread and butter for most of your journey to DE Wizard. These attacks do a goodly amount of damage. Ice Bolt can slow an enemy's movement speed. Because of its fast cast speed, it can also be used to interrupt a creature that is trying to cast a spell against you. These should be followed up by learning Weapon Mastery, which increases both your physical attacks and magic attacks power.

Other tips

Avoid any fast-moving creatures that would cause you to spend a lot of time running — this will slow down your level progression.

Stick to creatures that take you only one or two hits to kill in the beginning. This will allow you to spend your time actually making kills without having to run around a lot.

Know your strength. If you shoot at an enemy and it only has a sliver of health left, use your physical attack to finish it off. Do this as long as it will only take one hit. A creature can quickly reduce your health in a physical confrontation early on. The occasional physical strike will help you to conserve your MP and reduce down time.

Concentrate on your offensive attacks unless you plan on going the Oracle route. Save the buffs and heals for when you have extra SP to spend.

Remember to avoid fighting multiple creatures at the same time early on.

Do not be afraid to run from a fight if you can escape, or ask for help if you can't. Death really hurts your progress toward the next level.

How the guide rates this class

These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.

Combat, roles and skills · Level 20

HP: 389 · MP: 278
Physical damage
☆ Minimal
Magic damage
✳✳✳ Excellent
Damage over time
☆☆☆ Good
Tank
× Avoid
Buff
✳✳✳ Excellent
Heal
✳✳✳ Excellent

Tactics, crafting, armor and weapons · Level 20

HP: Not stated · MP: Not stated
Herd
× Avoid
Kite
✳✳✳ Excellent
Craft
—
Light armor
× Avoid
Heavy armor
× Avoid
Robes
☆☆☆ Good
Sword
☆☆ Workable
Blunt
☆☆ Workable
Fists
☆☆ Workable
Dagger
× Avoid
Bow
☆☆ Workable
Pole
× Avoid
Staff
✳✳✳ Excellent
Mystic
✳✳✳ Excellent

HP & MP by level

Level 1: 95 HP · 58 MP→Level 20: 389 HP · 278 MP

Dark Mystic · HP & MP by level
LevelHPMP
19558
210968
312379
413790
5152100
6167111
7181123
8196134
9212145
10227157
11242168
12258180
13274192
14290204
15306216
16322228
17339240
18355253
19372265
20389278

Profession path

Next professions

Skills

Explore the class’s skill records by learning level, including their printed effects and costs.

View skills · 42
Original reference tables
AttributePrinted value
STR23
WIT19
CON24
INT44
DEX23
MEN37
Source inconsistency

Source counting discrepancies: page 3 describes fifty-nine classes and page 7 says there are 32 choices at Level 40. The comparison chart actually lists 31 third professions,18 second professions and 9 first professions, totaling 58. All printed statements and listed records are retained with this flag.

Source inconsistency

Source page-reference error: the contents on page 4 point to page 345 for Dark Fighter skills. The actual Dark Fighter skill table starts on page 348. Navigation uses the verified table location; the printed contents reference is preserved here.

Source inconsistency

Source page-reference error: the printed table of contents on page 5 points to page 247 for recipe ingredients; the actual recipe-ingredients section starts on page 274. The printed reference is preserved here; navigation should use the actual section.

Source inconsistency

Source arithmetic label error: page 12 calls the result of 270 XP divided by 3 hits "90 XP per kill". That calculation gives 90 XP per hit; the total per kill in the example is 270 XP. The printed wording is preserved with this note.

Source inconsistency

Conflicting source descriptions: page 24 says WIT influences Casting Speed, while page 26 prints its formula as 166.5 × [DEX bonus]. The guide does not reconcile these statements. Both printed statements are preserved; this website does not infer a corrected formula.

Source inconsistency

Conflicting source ranks: the Level 15 recommendations continued on page 33 print Weapon Mastery 2, while the Human Fighter skill table on page 286 lists Weapon Mastery 3 at Level 15 and Weapon Mastery 2 at Level 10. The printed advice and table values are preserved with this distinction.

Source inconsistency

Page 93 calls Orc Mystics the Mystics with the lowest DEX. The printed base-stat boxes give Orc Mystic DEX 24 (page 104), Human Mystic 21 (page 44), Dark Mystic 23 (page 86), and Elven Mystic 24 (page 66). The prose and values are preserved with this inconsistency noted.

Source inconsistency

Printed quest-reference difference: the Antharas’ Lair advice on page200 says “Audience with the Green Dragon”; the walkthrough heading on page156 says “Audience with the Land Dragon” and the index on page145 says “Audience w. the Land Dragon”. Each printed name is retained.

Source inconsistency

Printed spelling difference: the helping-monster list on page200 uses “Pytan/Pytan Knight”, while the aggressive-monster list uses “Ptyan”. These spellings are retained without silently treating them as an identical record.

Source inconsistency

The printed guide lists Mechanic Golem (4) at Level 57 and Mechanic Golem (5) at Level 51. These values are preserved exactly; the unusual rank/level ordering is a source inconsistency, not a correction made by this website.

Source inconsistency

The printed guide lists Viper Cubic (2) with M.Atk 544 and poison power 5, followed by Viper Cubic (1) with M.Atk 791 and poison power 6. The original labels and values are preserved; their reversed ordering is flagged rather than silently corrected.

Sources and original pages
On this page