IIPrima GuideLINEAGE2.GG · 2004

PRIMA GUIDE · 2004 · Class guide and profile

Destroyer guide

OrcProfession 3Level 40–80

Why Destroyer? You can be a battle-armored tank, pure and simple! By Level 45, you have close to 2600 HP, and with a good buffer in your party, you can get hundreds more prior to battle.

Base attributes

STR
40
DEX
26
CON
47
INT
18
WIT
12
MEN
27

Playing this class

(← Orc Raider ← Orc Fighter)

Why Destroyer? You can be a battle-armored tank, pure and simple! By Level 45, you have close to 2600 HP, and with a good buffer in your party, you can get hundreds more prior to battle.

You basically have three weapon paths as a Destroyer. (Sure, you could also train Iron Punch, but why?) Pick your weapon path early on — polearms, blunts or swords. Consider how you like to play, damage per blow, preferred mob, types and the number of blows per minute to figure out your best weapon.

Your primary attack skills should support your playing style. Got groups? Develop your damage attacks. Got small groups, or plan to run alone? Don't forget your stun abilities. Run with damage-dealers and few healers? Get HP-related abilities.

For blunts (and swords), Fatal Strike packs a much harder punch than Hammer Crush for the same MP. A much harder punch … but it doesn't come with stun effects.

Destroyers get several skills that add stun effects to attacks. Invest in one of these — Hammer Crush or Stun Attack. Rage also gives you stun, but at the expense of defense. Stun is not completely reliable, so be prepared to follow up — at Level 6, Hammer Crush seems to stun about 1 of every 6 or 7 tries.

Get Battle Heal! It's a free 10% heal-over-time during battle and stays active for quite a while. Be sure to restart it when it expires.

Destroyers often take the first shot at a pulled enemy with a stun attack. If you can stun, even if only for a few seconds, the party can whittle away HP. This is especially effective with large parties, or parties with powerful, summoned pets.

In your late thirties and early 40s, accumulate as many skill points as possible! You.

will be spending boatloads of SP once you hit 45. If you plan to do any soloing or self-buffs for health, you're going to need HP regen skills, and even boosting Battle Roar to Level 2 will cost you 40K SP.

If you run strictly with parties that have heavy buffing skills, then you can forego the skills that aid HP recovery during battle (including Vital Force, Battle Roar and Boost HP). This will make you a more powerful attacker, since you can focus on boosting your stuns and weapon skills. But you'll be more vulnerable if you're ever caught alone.

Destroyers, while powerful, shouldn't solo. You will never be able to run away.

At Level 52, you get Expertise B, which allows you to use B-grade weapons. So, stay with a reasonable C-grade weapon and armor until you're ready to upgrade!

Once you figure out your weapon, choose your armor. You can develop Light Armor Mastery — good for Evasion and a little bit of added speed — but if you're going to tank, you really need Heavy Armor Mastery.

How the guide rates this class

These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.

Combat, roles and skills · Level 60

HP: 3905 · MP: 1018
Stun
☆☆☆ Good
Root
—
Sleep
—
Summon
—
Dual swords
☆ Minimal
Physical damage
✳✳✳ Excellent
Magic damage
—
Damage over time
—
Tank
✳✳✳ Excellent
Buff
—
Heal
—

Tactics, crafting, armor and weapons · Level 60

HP: Not stated · MP: Not stated
Herd
✳✳✳ Excellent
Kite
× Avoid
Craft
—
Light armor
☆☆☆ Good
Heavy armor
☆☆☆ Good
Robes
× Avoid
Sword
☆ Minimal
Blunt
☆ Minimal
Fists
✳✳✳ Excellent
Dagger
☆ Minimal
Bow
☆ Minimal
Pole
☆ Minimal
Staff
× Avoid
Mystic
× Avoid

HP & MP by level

Level 41: 1950 HP · 495 MP→Level 80: 6249 HP · 1645 MP

Destroyer · HP & MP by level
LevelHPMP
411950495
422046521
432143547
442241573
452340600
462439626
472539653
482639680
492741707
502843734
512946762
523049789
533154817
543259845
553365874
563471902
573578931
583686960
593795989
6039051018
6140151048
6241261077
6342371107
6443501137
6544631167
6645771198
6746921229
6848071259
6949231291
7050401322
7151571353
7252761385
7353951417
7455151449
7556351481
7657561513
7758781546
7860011579
7961241612
8062491645

Profession path

Previous profession

Quests

Skills

Explore the class’s skill records by learning level, including their printed effects and costs.

View skills · 171
Source inconsistency

The Destroyer advice on page 101 says Rage also gives you stun. The Rage tables on pages 375 and 378 list P.Atk increases and P.Def/Evasion reductions, but do not list stun. These different printed descriptions are preserved; the guide does not resolve them.

Source inconsistency

The Destroyer advice on page 101 recommends Battle Heal as a free 10% heal over time. The Destroyer tables on pages 376–378 contain no Battle Heal entry; their Battle Roar entries describe maximum-HP increases. Both printed descriptions are retained without assuming which skill the advice intended.

Source inconsistency

The Destroyer advice on page 101 says Rage also gives you stun. The Rage tables on pages 375 and 378 list P.Atk increases and P.Def/Evasion reductions, but do not list stun. These different printed descriptions are preserved; the guide does not resolve them.

Source inconsistency

The Destroyer advice on page 101 recommends Battle Heal as a free 10% heal over time. The Destroyer tables on pages 376–378 contain no Battle Heal entry; their Battle Roar entries describe maximum-HP increases. Both printed descriptions are retained without assuming which skill the advice intended.

Sources and original pages
On this page