IIPrima GuideLINEAGE2.GG · 2004

PRIMA GUIDE · 2004 · Class guide and profile

Elven Wizard guide

ElfProfession 2Level 20–40

In limbo and between professions, the Elven Wizard is really intended to assist you in preparing for your second job change. Your choices from here are Elemental Summoner and Spellsinger.

Base attributes

STR
21
DEX
24
CON
25
INT
37
WIT
23
MEN
40

Playing this class

(← Elven Mystic)

In limbo and between professions, the Elven Wizard is really intended to assist you in preparing for your second job change. Your choices from here are Elemental Summoner and Spellsinger.

You get 2 types of summons: Unicorn Mirage and Unicorn Boxer. Boxer takes only 30% of the EXP gained when hunting with it, but costs more crystals. Mirage takes 90% of the EXP gained when hunting with it, but costs many fewer crystals. Consider using Boxer for hunting and Mirage for any PvP or boss raids.

Your primary element is water (though you do get other elemental spells as well), so try to find fire creatures to hunt — you get a bonus against them.

Concentrate on offensive skills first. Aura Burn, Aqua Swirl and Sleep are the only really useful spells you will continue to train in right up to Level 35. Then train in Higher Mana Gain (increase in MP recharge rates), Servitor Heal and Servitor Recharge. Pick up Fast Spell Casting at 25 and Quick Recovery 1 and 2 at 20 and 30 respectively.

Flame Strike is an especially useful spell. A lot of Wizards get through their 20-40 stage by herding. You "herd" by hitting a bunch of slow monsters once, then running in circles around them to group them together. Once the monsters are together, you hit them with an AoE (area of effect) spell, such as Flame. In this fashion, you can kill 10 monsters at once!

Get at least one level of Light Armor Mastery so that, if you do find yourself in light armor, you don't have the horrible nerfs.

Early on, hunt mobs you can kill with Wind Strike, which should be pumped up to Level 5. You'll have to sit down often, but that's how it works. Something green or white is usually best.

You'll start powering up Sleep starting at 25, which will increase your survivability and help you fight places you otherwise wouldn't have considered worth the risk. If you prefer to solo, stay away from the tougher mobs until then.

Surrender to Earth is absolutely useless; there is only one earth spell currently available to PCs (Decay) and you don't have it!

How the guide rates this class

These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.

Combat, roles and skills · Level 40

HP: 966 · MP: 713
Stun
—
Root
—
Sleep
✳✳✳ Excellent
Summon
✳✳✳ Excellent
Dual swords
☆☆ Workable
Physical damage
☆ Minimal
Magic damage
✳✳✳ Excellent
Damage over time
—
Tank
× Avoid
Buff
☆☆ Workable
Heal
☆ Minimal

Tactics, crafting, armor and weapons · Level 40

HP: Not stated · MP: Not stated
Herd
✳✳✳ Excellent
Kite
☆☆☆ Good
Craft
—
Light armor
× Avoid
Heavy armor
× Avoid
Robes
✳✳✳ Excellent
Sword
☆☆ Workable
Blunt
☆☆ Workable
Fists
☆☆ Workable
Dagger
☆☆ Workable
Bow
☆☆ Workable
Pole
☆☆ Workable
Staff
✳✳✳ Excellent
Mystic
✳✳✳ Excellent

HP & MP by level

Level 21: 418 HP · 305 MP→Level 40: 966 HP · 713 MP

Elven Wizard · HP & MP by level
LevelHPMP
21418305
22445325
23472345
24499365
25526386
26554406
27582427
28610448
29638469
30667490
31696512
32725533
33754555
34783577
35813599
36843622
37873644
38904667
39935690
40966713

Profession path

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Quests

Skills

Explore the class’s skill records by learning level, including their printed effects and costs.

View skills · 98
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