PRIMA GUIDE · 2004 · Class guide and profile
Human Fighter guide
Base attributes
- STR
- 40
- DEX
- 30
- CON
- 43
- INT
- 21
- WIT
- 11
- MEN
- 25
Playing this class
Pros
Human Fighter starts with high CON, which gives it a large HP pool. The guide also highlights its decent damage output and high carrying capacity.
Fighters of other races only have two paths they can follow: tank or damage dealer. Human Fighters, while they can become tanks (Knights) or damage dealers (Rogues), can also become a hybrid tank/damage dealer (Warrior), which does decent damage and can take hits.
Cons
While they have plenty of hit points, Human Fighters are weak in mana points, and their regeneration rate is slower.
Low Accuracy and Evasion.
Slow runspeed! If you plan to do a lot of PvP, be warned — archers will be impossible to catch and hit. This also works the other way around; a Human archer does not do very well, as she cannot run and kite.
Getting started
Level 5
You get access to your first new skills at Level 5, and can learn these from the masters in Talking Island Village. Here are a few recommendations for your first choices.
Relax! While it takes a lot of MP to begin with it, it can really be a lifesaver in some situations, and if you don't use special attacks often it reduces your downtime.
One level in your special attack(s) of choice — if you're partial to daggers, get one level of Mortal Blow. Power Strike for sword, or Power Shot for bow.
Weapon Mastery 1. This adds 2 damage to your normal physical attack with any weapon. This may seem small, but it's a big difference in the long run.
Armor Mastery 1. This adds 9 defense to your normal physical defense when wearing armor. This is a big help when fighting monsters with physical attacks.
The next two levels in your special attack(s) of choice — though it costs more mana to use, it does more damage; fair trade.
Level 10
You get the next skill batch at Level 10. Weapon Mastery 2. This adds 1 damage to your normal physical attack (P.Atk) with any weapon.
Armor Mastery 2 and 3. AM2 adds 2 defense to your normal physical defense (P.Def) when wearing armor, AM3 adds another 1.
The next three levels in your special attack(s) of choice. (Mortal Blow, Power Strike, Power Shot)
Level 15
You get the next skill batch at Level 15. This is the last batch of skills before your class change.
Human Fighter — attributes
Weapon Mastery 2. This adds 1 damage to your normal physical attack with any weapon.
Armor Masteries 4 and 5. These each add 1 defense if you are wearing armor. If you're wearing light armor, AM4 adds 3 Evasion.
The next three levels in your special attack(s) of choice. (Mortal Blow, Power Strike, Power Shot)
Good hunting grounds and targets
Levels 1-4. Stick to the south, the east, and the southwest of town for Keltirs (1) and Elpys (1). Note, you can do the Sacrifice to the Sea quest here.
Levels 5-6. Do you have your bow by now? If not, head northwest from town to fight Wolves (4) and Elder Keltirs (3). If you have your bow, head to the river north of the Einhovant's School of Magic and kite the Giant Toads (5). Note that you can do the Bring Wolf Pelts or Recover Smuggled Goods quests here!
Levels 7-9. If you don't have a bow, head on over to the Giant Toads (5) or northwest of town to find Elder Wolves (5). With a bow, though, run north out of town, then follow the coast northwards until you see Orcs (6) and Orc Grunts (7). While these are faster than the toads, you can still kite them. Note that you can do the Bring Wolf Pelts, Recover Smuggled Goods, or The Guard is Busy quests here!
Levels 10-13. If you don't have a bow, find a friend and work on Werewolves (9) and Werewolf Hunters (10) who live just north of the Obelisk of Victory. If you do have a bow, find a friend with a bow and head north from the Obelisk as well, but keep going until you see Orc Lieutenants (11), Orc Fighter Leaders (12) and Werewolf Chieftains (12). One of you hit the monster first, then run in circles around the other while he hits it with the bow. Note, you can do The Guard is Busy quest here!
Levels 14-20. Get some good friends (a group of three to five should be good), and head into the Elven Ruins (Talking Island dungeon). In here you find monsters ranging from Level 9 to Level 21 — the difference is, all these monsters have twice the normal HP of their level and give twice the EXP/money/drops. This is extremely helpful, as you now have Level 9 monsters that hit like Level 9s but give EXP like Level 18s! Note that you can do the Sword of Solidarity, Shards of Golem, Collect Arrowheads or Crystals of Fire and Ice quests here!
Near the Final Levels. don't leave the island until Level 19.5. At this point, head to Gludin to start your class change quest. Find several other people heading over there too, and group up to help each other. By the time you all finish, you will have likely leveled.
Important Note. If you aren't going Rogue, this is a great point to get a free bow. Talk to the NPC who starts the Rogue quest, who will then send you to Neti. Neti gives you a bow and a dagger that you are supposed to use on the quest — but if you never complete the quest, you get to keep the bow and the dagger! While the dagger isn't that great, the bow is a 45 P.Attack weapon; not bad, for at least a few levels.
How the guide rates this class
These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.
HP & MP by level
Level 1: 126 HP · 38 MP→Level 20: 516 HP · 184 MP
Human Fighter · HP & MP by level
| Level | HP | MP |
|---|---|---|
| 1 | 126 | 38 |
| 2 | 145 | 45 |
| 3 | 163 | 52 |
| 4 | 183 | 59 |
| 5 | 202 | 66 |
| 6 | 221 | 74 |
| 7 | 241 | 81 |
| 8 | 261 | 88 |
| 9 | 281 | 96 |
| 10 | 302 | 104 |
| 11 | 322 | 111 |
| 12 | 343 | 119 |
| 13 | 364 | 127 |
| 14 | 385 | 135 |
| 15 | 406 | 143 |
| 16 | 428 | 151 |
| 17 | 450 | 159 |
| 18 | 472 | 167 |
| 19 | 494 | 175 |
| 20 | 516 | 184 |
Profession path
Next professions
Skills
Explore the class’s skill records by learning level, including their printed effects and costs.
View skills · 37Original reference tables
| Attribute | Printed value |
|---|---|
| STR | 40 |
| WIT | 11 |
| CON | 43 |
| INT | 21 |
| DEX | 30 |
| MEN | 25 |
Conflicting source ranks: the Level 15 recommendations continued on page 33 print Weapon Mastery 2, while the Human Fighter skill table on page 286 lists Weapon Mastery 3 at Level 15 and Weapon Mastery 2 at Level 10. The printed advice and table values are preserved with this distinction.
Source counting discrepancies: page 3 describes fifty-nine classes and page 7 says there are 32 choices at Level 40. The comparison chart actually lists 31 third professions,18 second professions and 9 first professions, totaling 58. All printed statements and listed records are retained with this flag.
Source page-reference error: the contents on page 4 point to page 345 for Dark Fighter skills. The actual Dark Fighter skill table starts on page 348. Navigation uses the verified table location; the printed contents reference is preserved here.
Source page-reference error: the printed table of contents on page 5 points to page 247 for recipe ingredients; the actual recipe-ingredients section starts on page 274. The printed reference is preserved here; navigation should use the actual section.
Source arithmetic label error: page 12 calls the result of 270 XP divided by 3 hits "90 XP per kill". That calculation gives 90 XP per hit; the total per kill in the example is 270 XP. The printed wording is preserved with this note.
Conflicting source descriptions: page 24 says WIT influences Casting Speed, while page 26 prints its formula as 166.5 × [DEX bonus]. The guide does not reconcile these statements. Both printed statements are preserved; this website does not infer a corrected formula.
Conflicting source ranks: the Level 15 recommendations continued on page 33 print Weapon Mastery 2, while the Human Fighter skill table on page 286 lists Weapon Mastery 3 at Level 15 and Weapon Mastery 2 at Level 10. The printed advice and table values are preserved with this distinction.
Page 93 calls Orc Mystics the Mystics with the lowest DEX. The printed base-stat boxes give Orc Mystic DEX 24 (page 104), Human Mystic 21 (page 44), Dark Mystic 23 (page 86), and Elven Mystic 24 (page 66). The prose and values are preserved with this inconsistency noted.
Printed quest-reference difference: the Antharas’ Lair advice on page200 says “Audience with the Green Dragon”; the walkthrough heading on page156 says “Audience with the Land Dragon” and the index on page145 says “Audience w. the Land Dragon”. Each printed name is retained.
Printed spelling difference: the helping-monster list on page200 uses “Pytan/Pytan Knight”, while the aggressive-monster list uses “Ptyan”. These spellings are retained without silently treating them as an identical record.
The printed guide lists Mechanic Golem (4) at Level 57 and Mechanic Golem (5) at Level 51. These values are preserved exactly; the unusual rank/level ordering is a source inconsistency, not a correction made by this website.
The printed guide lists Viper Cubic (2) with M.Atk 544 and poison power 5, followed by Viper Cubic (1) with M.Atk 791 and poison power 6. The original labels and values are preserved; their reversed ordering is flagged rather than silently corrected.