IIPrima GuideLINEAGE2.GG · 2004

PRIMA GUIDE · 2004 · Class guide and profile

Human Mystic guide

HumanProfession 1Level 1–20

Base attributes

STR
22
DEX
21
CON
27
INT
41
WIT
20
MEN
39

Playing this class

Pros

Good INT, M.Atk., M.Atk Speed. Good HP, CON and DEX for a Mystic.

Cons

Least Accuracy, Critical chance, Evasion, P.Atk Speed of all. Low MEN, WIT, DEX and STR for a Mystic.

Getting started

Human Mystics get some good low level quests; you can quickly get over 1,000 adena within the first few levels, but the first quest you should do is the map quest, so you know how to get around! Find one of the Magisters in your starting area and talk to him, then do what he asks.

When you reach Level 2 (which takes about five minutes of hunting) go to town and talk to Guard Arnold. He's got a job that he's willing to pay good adena for, and it helps you get familiar with the village. Another quest you should do right away is the one Lighthouse Keeper Rockswell gives. Go talk to him (he is at the Lighthouse marked on the map), kill Keltirs for keltir Fur. Take the fur to Cristel who is by the well in town and get the keltir furs sewn together. Then go talk to Warehouse Keeper Rolfe and go back to Lighthouse Keeper Rockswell. (Walkthroughs for all of these are available in the Quests chapter.)

Now you have made a quick 1000+ adena for some early shopping. It's a good idea to get your first new weapon, an Apprentice Rod, as apposed to your Apprentice Wand. Now you should try kiting Giant Toads near the river. Cast at them with Wind Strike and run a bit before casting again. If this feels too hard, kill more Keltirs. Once you reach Level 5, go talk to Warehouse Keeper Wilford, who gives you a quest to recover his Adamantite that the Giant Toads have eaten. Kill Giant Toads until you get 20 Adamantite and go back to Wilford to get paid.

You can start learning new skills when you reach Level 7. Talk to one of the Magisters in town to learn skills; get any necessary books from the Magic shop .

Now you have done the first few quests and can level up a bit until you reach Level 9. Killing Giant Toads and possibly Orcs and Werewolves should do the trick. Check your map and go to Cedric's Training Hall. Talk to Roien who gives you your next quest. Go talk to Blacksmith Altran and then if you don't have Heal yet, go level up until you get Heal. You should try searching for a Fighter of the same level to do the quest with you to make it easier. One tank and one Mystic at small levels like this isn't very good for expe-

Human Mystic — attributes

rience or SP, but the quest is the important thing now. You should heal the Fighter until he gets the quest parts from the Orcs in the dungeon (Tunath Orc Archers die easier than Warriors but hit harder) and then attack them yourself (with the help of the Fighter; just make sure you get the last hit) to get your pieces of the Sword of Solidarity. Once you have found the two parts, return to Altran, fetch the handle from Roien and go back to Altran who now gives you your first free Fighter weapon. If you have the time and inclination, see how much the store would pay you for it, then try a Private Sale at a bit higher. If you're impatient, sell it to the store itself.

You should be Level 10 by now, but if you're not, go level up to start your second free weapon quest. Go to the Magic School and talk to Grand Magister Gallint for the instructions to go kill a Giant Toad Spirit Mirror which can be found near the bridge where other toads are. Then go find the Orc Spirit Mirror located near the Obelisk and lastly, the Werewolf Spirit Mirror in the westernmost part of the island. There will likely be a lot of people there, so either be fast or see if you can't organize a line. Now that you have done what you were asked to, return to Grand Magister Gallint to receive the Wand of Adept, a fine Mystic weapon for you.

Now you might want to collect more money by killing something you can kill easily, many times in row, with as few rests as possible. You might want to consider partying with a tank of the same level until Level 15, when you can get a quest from Rylith. Keep farming with a tank of the same level until you reach Level 19, and then go do your class change quest in Gludin.

Using skills

Kiting is the best way to go at low levels. Combining Wind Strike and Ice Bolt for soloing takes mana but is good for killing monsters. Healing is good for partying, since your tank doesn't have to sit and waste time that way. Shield and Might are good for both you and your tank — Might raises the physical attack of whomever you cast it on, and Shield raises physical defense the same way.

Good hunting grounds and targets

On TI the Orcs are always good for low-level experience. When the Orcs get too easy, upgrade to Werewolves. Later you can go into the dungeon and hunt Tunath Orcs, or you can go hunt Spiders on the north and west coasts.

On the Mainland there are various types of Bears, Lizardmen, Bats, Spiders and Wererats for you to choose from, but be careful — some of them are high levels!

Near the final levels

Partying is the key for fast leveling at this time, and you all want to be of the same level. Killing monsters with little or no downtime gets you to Level 19-20 quickly. Money is also important, so try to choose the best "money monster" you can find.

How the guide rates this class

These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.

Combat, roles and skills · Level 20

HP: 405 · MP: 284
Physical damage
☆ Minimal
Magic damage
✳✳✳ Excellent
Damage over time
☆☆☆ Good
Tank
× Avoid
Buff
✳✳✳ Excellent
Heal
✳✳✳ Excellent

Tactics, crafting, armor and weapons · Level 20

HP: Not stated · MP: Not stated
Herd
× Avoid
Kite
☆☆☆ Good
Craft
—
Light armor
× Avoid
Heavy armor
× Avoid
Robes
☆☆☆ Good
Sword
☆☆ Workable
Blunt
☆☆ Workable
Fists
☆☆ Workable
Dagger
× Avoid
Bow
☆☆ Workable
Pole
× Avoid
Staff
✳✳✳ Excellent
Mystic
✳✳✳ Excellent

HP & MP by level

Level 1: 99 HP · 59 MP→Level 20: 405 HP · 284 MP

Human Mystic · HP & MP by level
LevelHPMP
19959
211369
312880
414391
5158103
6174114
7189125
8205137
9221148
10237160
11253172
12269184
13285196
14302208
15319220
16336233
17353245
18370258
19387271
20405284

Profession path

Next professions

Skills

Explore the class’s skill records by learning level, including their printed effects and costs.

View skills · 42
Original reference tables
AttributePrinted value
STR22
WIT20
CON27
INT41
DEX21
MEN39
Source inconsistency

Source counting discrepancies: page 3 describes fifty-nine classes and page 7 says there are 32 choices at Level 40. The comparison chart actually lists 31 third professions,18 second professions and 9 first professions, totaling 58. All printed statements and listed records are retained with this flag.

Source inconsistency

Source page-reference error: the contents on page 4 point to page 345 for Dark Fighter skills. The actual Dark Fighter skill table starts on page 348. Navigation uses the verified table location; the printed contents reference is preserved here.

Source inconsistency

Source page-reference error: the printed table of contents on page 5 points to page 247 for recipe ingredients; the actual recipe-ingredients section starts on page 274. The printed reference is preserved here; navigation should use the actual section.

Source inconsistency

Source arithmetic label error: page 12 calls the result of 270 XP divided by 3 hits "90 XP per kill". That calculation gives 90 XP per hit; the total per kill in the example is 270 XP. The printed wording is preserved with this note.

Source inconsistency

Conflicting source descriptions: page 24 says WIT influences Casting Speed, while page 26 prints its formula as 166.5 × [DEX bonus]. The guide does not reconcile these statements. Both printed statements are preserved; this website does not infer a corrected formula.

Source inconsistency

Conflicting source ranks: the Level 15 recommendations continued on page 33 print Weapon Mastery 2, while the Human Fighter skill table on page 286 lists Weapon Mastery 3 at Level 15 and Weapon Mastery 2 at Level 10. The printed advice and table values are preserved with this distinction.

Source inconsistency

Page 93 calls Orc Mystics the Mystics with the lowest DEX. The printed base-stat boxes give Orc Mystic DEX 24 (page 104), Human Mystic 21 (page 44), Dark Mystic 23 (page 86), and Elven Mystic 24 (page 66). The prose and values are preserved with this inconsistency noted.

Source inconsistency

Printed quest-reference difference: the Antharas’ Lair advice on page200 says “Audience with the Green Dragon”; the walkthrough heading on page156 says “Audience with the Land Dragon” and the index on page145 says “Audience w. the Land Dragon”. Each printed name is retained.

Source inconsistency

Printed spelling difference: the helping-monster list on page200 uses “Pytan/Pytan Knight”, while the aggressive-monster list uses “Ptyan”. These spellings are retained without silently treating them as an identical record.

Source inconsistency

The printed guide lists Mechanic Golem (4) at Level 57 and Mechanic Golem (5) at Level 51. These values are preserved exactly; the unusual rank/level ordering is a source inconsistency, not a correction made by this website.

Source inconsistency

The printed guide lists Viper Cubic (2) with M.Atk 544 and poison power 5, followed by Viper Cubic (1) with M.Atk 791 and poison power 6. The original labels and values are preserved; their reversed ordering is flagged rather than silently corrected.

Sources and original pages
On this page