LINEAGE II · PRIMA GUIDE · 2004
Hunt modifiers and party experience
How the guide explains lower-level monsters, drop penalties, party bonuses and shared EXP/SP.
Hunt modifiers
This guide lists the base EXP and SP you earn for each kill, but what you actually earn can be modified by a couple of factors.
Hunting deep blue MOBs
EXP and SP. When you kill a creature that has a lower level than yours, your rewards go down. For each level you are above the creature, you lose 9% of the total reward. Both EXP and SP round down, so that if you kill a creature even one level below yours, you're giving up at least one SP. (That makes a much greater difference at lower levels than it does at higher levels.)
Drops. When you kill a deep blue creature, the chance for each drop is reduced to a third of the normal chance. This applies to both normal drops and Spoil drops.
Party modifiers
When you group together to hunt as a party, you earn less per kill (because you're sharing the EXP and SP with your group) but there is a group bonus that increases the total EXP and SP awarded.
When two characters group together to hunt, there is a 7% bonus. For each additional member there is an additional 7% bonus.
If all members are the same level, EXP and SP are shared equally. If there's a difference in levels, you gain EXP and SP based roughly on how many levels you have, compared to the other characters in your group. So (for example), if a Level 6 and a Level 4 group together, the Level 6 will get about 60% of the rewards, and the Level 4 will get about 40%. (It's not that simple — to get the actual division, you square each level [6 x 6 = 36, and 4 x 4 = 16] and add them together [36 + 16 = 52]. The Level 6 character gets 36/52 of the rewards, while the Level 4 gets 16/52 of the rewards — that works out to almost a 70/30 split.) However, remember the 7% bonus for grouping that adds to both characters' rewards.