PRIMA GUIDE · 2004 · Class guide and profile
Palus Knight guide
The Palus Knight is a well rounded class that can not only take a hit, but is also pretty good at dishing out the damage. Still, the sacrifice you make for awesome Level 40 powers is a somewhat softer Level 20 to 40 progression; a Palus Knight tends to be more of a support tank than a primary tank.
Base attributes
- STR
- 41
- DEX
- 34
- CON
- 32
- INT
- 25
- WIT
- 12
- MEN
- 26
Playing this class
(← Dark Fighter)
The Palus Knight is a well rounded class that can not only take a hit, but is also pretty good at dishing out the damage. Still, the sacrifice you make for awesome Level 40 powers is a somewhat softer Level 20 to 40 progression; a Palus Knight tends to be more of a support tank than a primary tank.
At Level 20 you get Poison, which does damage over time (DoT). It's a great way to shorten the battle without shifting the aggro focus to you.
Ultimate Defense is very helpful if used properly. It raises your M.Def and P.Def by huge amounts, but roots you in place for the duration. This spell is helpful when you get many monsters beating on you that you are sure you cannot outrun.
You are also introduced to some passive skills that help buff your defenses, such as Magic Resistance (increases your M.Def), Heavy Armor Mastery (increases your P.Def when in Heavy Armor) and Shield Mastery (increases your chances of blocking an attack).
Level 24 brings a few new abilities that will prove your worth in a group. If your role is the primary tank, Hate is a great tool. This spell switches the attention of an enemy from its current target to you. This skill can save the life of healers or casters when they get in trouble.
You also get the first few levels of Sting, your main attack skill from here on out. Sting works like Power Strike, but with daggers and dual swords. While the initial power is lower then even your Power Strike, Sting has a special add on — it has a chance to inflict bleeding damage.
Power Break (available at Level 32) reduces the enemy's P.Atk for 2 minutes; it should be your opening spell from now on. It has a high success rate and is very helpful to the tank, even if that isn't you.
At Level 36, you get two new skills: Freezing Strike and Focus Mind. Freezing Strike isn't the best of skills; it takes a lot of MP and a long time to cast, and its slowing effect doesn't work very often. Focus Mind, on the other hand, is an important passive skill that boosts your MP regen rate. Get this!
How the guide rates this class
These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.
HP & MP by level
Level 21: 477 HP · 200 MP→Level 40: 1302 HP · 466 MP
Palus Knight · HP & MP by level
| Level | HP | MP |
|---|---|---|
| 21 | 477 | 200 |
| 22 | 518 | 213 |
| 23 | 558 | 226 |
| 24 | 599 | 239 |
| 25 | 640 | 252 |
| 26 | 682 | 266 |
| 27 | 724 | 279 |
| 28 | 766 | 293 |
| 29 | 809 | 307 |
| 30 | 852 | 321 |
| 31 | 895 | 335 |
| 32 | 939 | 349 |
| 33 | 983 | 363 |
| 34 | 1028 | 378 |
| 35 | 1073 | 392 |
| 36 | 1118 | 407 |
| 37 | 1163 | 421 |
| 38 | 1209 | 436 |
| 39 | 1256 | 451 |
| 40 | 1302 | 466 |
Profession path
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Quests
Skills
Explore the class’s skill records by learning level, including their printed effects and costs.
View skills · 89