PRIMA GUIDE · 2004 · Class guide and profile
Plains Walker guide
The only dagger class with a self-heal spell, the Plains Walker has a definite advantage over the other dagger classes when it comes to soloing. Her damage is lower then the other dagger users, but she is quick and a master at Evasion. Couple her speed with Entangle and she can outrun most monsters under Level 50.
Base attributes
- STR
- 36
- DEX
- 35
- CON
- 36
- INT
- 23
- WIT
- 14
- MEN
- 26
Playing this class
(← Elven Scout ← Elven Fighter)
The only dagger class with a self-heal spell, the Plains Walker has a definite advantage over the other dagger classes when it comes to soloing. Her damage is lower then the other dagger users, but she is quick and a master at Evasion. Couple her speed with Entangle and she can outrun most monsters under Level 50.
The Plains Walker trades in Mortal Blow for two new attacks: Backstab and Deadly Blow. Deadly Blow works just like Mortal Blow, it is simply more powerful. Backstab, on the other hand, works 100% of the time from the back and never from the front or the sides. Therefore, when attacking from the front or the sides, always use Deadly Blow. When attacking from the back, always use Backstab.
Even though you're a dagger user, invest in a shield. Why, you might ask? Sooner or later, you'll find yourself in a PvP encounter with an archer who is faster than you. As of Chronicle 1, shields have a very high chance of blocking an archer's arrows, as long as you are facing said archer. Even if all you buy is a kite shield, that's an extra 142 defense about 50% of the time.
Fake Death is useful, fun and very dangerous, all in one. Useful, because if you have a large group of monsters chasing you, playing dead will cause them to go find something else to do. Fun, because who doesn't like to fall down in the middle of town for no apparent reason? And dangerous, because when the monsters decide that you are done for and they can go bother someone else, that someone else might be your party!
You are the only Rogue-type to get a magical defense spell like Spirit Barrier, so use it and use it well. Because of its low cost, you
might leave it on even when you aren't fighting spellcasting monsters. After all, you never know when you might get attacked by a Wizard-type.
While you only have 3 levels of Stun Shot, a lot of Plains Walkers carry around a low-level bow, at least for the first few levels, as, even with the high MP cost, stopping an enemy in its tracks is quite helpful.
Be very careful when using Lure. While it's a good spell to pick one monster out a group, it focuses a lot of attack power on you. If you're grouped with a knight type, let him use Hate instead.
How the guide rates this class
These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.
HP & MP by level
Level 41: 1371 HP · 492 MP→Level 80: 4030 HP · 1632 MP
Plains Walker · HP & MP by level
| Level | HP | MP |
|---|---|---|
| 41 | 1371 | 492 |
| 42 | 1431 | 517 |
| 43 | 1491 | 543 |
| 44 | 1551 | 569 |
| 45 | 1612 | 595 |
| 46 | 1674 | 621 |
| 47 | 1735 | 648 |
| 48 | 1798 | 675 |
| 49 | 1860 | 702 |
| 50 | 1923 | 729 |
| 51 | 1987 | 756 |
| 52 | 2051 | 783 |
| 53 | 2116 | 811 |
| 54 | 2181 | 839 |
| 55 | 2246 | 867 |
| 56 | 2312 | 895 |
| 57 | 2378 | 924 |
| 58 | 2445 | 952 |
| 59 | 2512 | 981 |
| 60 | 2580 | 1010 |
| 61 | 2648 | 1040 |
| 62 | 2717 | 1069 |
| 63 | 2786 | 1099 |
| 64 | 2855 | 1129 |
| 65 | 2925 | 1159 |
| 66 | 2996 | 1189 |
| 67 | 3067 | 1219 |
| 68 | 3138 | 1250 |
| 69 | 3210 | 1281 |
| 70 | 3282 | 1312 |
| 71 | 3355 | 1343 |
| 72 | 3428 | 1374 |
| 73 | 3502 | 1406 |
| 74 | 3576 | 1438 |
| 75 | 3650 | 1470 |
| 76 | 3725 | 1502 |
| 77 | 3801 | 1534 |
| 78 | 3876 | 1567 |
| 79 | 3953 | 1599 |
| 80 | 4030 | 1632 |
Profession path
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Quests
Skills
Explore the class’s skill records by learning level, including their printed effects and costs.
View skills · 164