PRIMA GUIDE · 2004 · Class guide and profile
Rogue guide
The Rogue is a damage-focused class that uses big-hit attacks to finish its enemies quickly before getting mowed down. Remember though, that you are in Light Armor, so you cannot take as many hits as the other Human Fighter classes.
Base attributes
- STR
- 40
- DEX
- 30
- CON
- 43
- INT
- 21
- WIT
- 11
- MEN
- 25
Playing this class
(← Human Fighter)
The Rogue is a damage-focused class that uses big-hit attacks to finish its enemies quickly before getting mowed down. Remember though, that you are in Light Armor, so you cannot take as many hits as the other Human Fighter classes.
Humans have lower MP than some races and slower foot speed, so be careful with special moves and don't expect to be able to always run away. Dash helps, but it's short-lived with a moderate cooldown.
Rogues get plenty of passive skills, some very useful, some not. Think about getting skills that will help you in combat before getting skills that will help you in traveling; 5% more P.Atk speed is much more useful in the heat of battle then an extra three minutes on your underwater breath bar!
Power Shot is a wonderful opening move — and it doesn't consume any arrows.
Decide early on which weapon you want to focus on, and keep it maxed. Both dagger and bow are useful, but one can follow the other in due time.
A lot of Rogues feel that Levels 20 to 36 is a very slow, boring process, but at 36 it spices up a lot with an attack speed boost. The 5% extra attack speed means a quick shoot-and-reload for bow Rogues, and even more importantly, it makes dagger Rogues the fastest attackers in the game!
Bleed is a fairly substantial damage over time (DoT) move, but should be done early in the combat for maximum effect. In PvP, the move is good at any time, but especially towards the end should your opponent decide running would be the better option.
Don't bother getting Unlock 2 or above. As of Chronicle 1, there are only Level 1 doors in the game, and Unlock 1 works well enough.
Daggers have a higher critical chance, but have a higher chance to miss. Accuracy is a skill which you will either love or hate; it raises your chance to hit but sucks away MP. Still, it is fairly inexpensive to keep running, and you shouldn't hesitate to turn it on going into PvP combat.
Mortal Blow is a high-damage, high-risk skill. It only works on a critical, so it is more likely to work if you use it flanking or behind the monster. Luckily for the Rogue, you get a Critical Chance skill which ups the chance of Mortal Blow hitting.
Ultimate Evasion is very short-lived, with a long cooldown time, but it can save your life when needed.
Stun attacks in general are powerful things. Stun Shot doesn't hit hard and uses a lot of MP, but the chance to make your opponent stand around dazed is worth the effort. It's expensive for Humans, but fast.
How the guide rates this class
These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.
HP & MP by level
Level 21: 560 HP · 196 MP→Level 40: 1460 HP · 459 MP
Rogue · HP & MP by level
| Level | HP | MP |
|---|---|---|
| 21 | 560 | 196 |
| 22 | 603 | 209 |
| 23 | 648 | 222 |
| 24 | 692 | 235 |
| 25 | 737 | 248 |
| 26 | 783 | 262 |
| 27 | 829 | 275 |
| 28 | 875 | 288 |
| 29 | 921 | 302 |
| 30 | 968 | 316 |
| 31 | 1016 | 330 |
| 32 | 1064 | 343 |
| 33 | 1112 | 358 |
| 34 | 1160 | 372 |
| 35 | 1209 | 386 |
| 36 | 1259 | 400 |
| 37 | 1309 | 415 |
| 38 | 1359 | 430 |
| 39 | 1409 | 444 |
| 40 | 1460 | 459 |
Profession path
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Quests
Skills
Explore the class’s skill records by learning level, including their printed effects and costs.
View skills · 89