IIPrima GuideLINEAGE2.GG · 2004

PRIMA GUIDE · 2004 · Class guide and profile

Spellsinger guide

ElfProfession 3Level 40–80

Base attributes

STR
21
DEX
24
CON
25
INT
37
WIT
23
MEN
40

Playing this class

(← Elven Wizard ← Elven Mystic)

Spellsingers are the heavy nukers of the Elf community. Although they will never do as much damage in one hit as their Dark Elf cousins, they cast a lot faster (nobody else can cast faster) and therefore are capable of doing more damage in a short amount of time. Having access to Unicorn pets makes them very versatile and enables them to both group and solo successfully.

Very low hit points and defense; as you are slower then most monsters, this often means you are stuck in a party or using summons.

You have no choice between robes and light armor; Robe Mastery is the only armor mastery you get, and if you try to wear light or heavy armor, you get a lot of nerfs.

Surrender to Water (resistance debuff) combined with Hydro Blast and Aqua Skin (damage spells) are very damaging combinations. Try to keep these maxed out.

Freezing Shackle does 500 to 1000 damage over a short amount of time, which is extremely useful for kiting.

Most of your buffs are not that good, but cost almost no mana to cast, so if you're solo you should use them.

Aura Flare is useful due to its high speed. It is very powerful, and can be used rapidly to great effect. This is a non-elemental attack, so it is not subject to those resistances. Be sure not to drain your MP too quickly.

Cancel is extremely useful at high levels against boss mobs.

Freezing Skin is an interesting spell that reflects a certain amount of damage back to the dealer. While cast on just yourself, this spell might seem a bit puny — but cast it on your entire group and there will be some serious damage returned to any attacker.

Sleeping Cloud is a great AoE spell for a variety of situations. Get this.

If you find yourself facing multiple targets, use Frost Wall to quickly damage them all at once. Be careful though; if there are a lot of monsters hitting you, you should be thinking about running, not hitting them back.

How the guide rates this class

These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.

Combat, roles and skills · Level 60

HP: 1903 · MP: 1544
Stun
—
Root
—
Sleep
✳✳✳ Excellent
Summon
☆☆☆ Good
Dual swords
☆ Minimal
Physical damage
☆ Minimal
Magic damage
✳✳✳ Excellent
Damage over time
—
Tank
× Avoid
Buff
☆ Minimal
Heal
☆ Minimal

Tactics, crafting, armor and weapons · Level 60

HP: Not stated · MP: Not stated
Herd
✳✳✳ Excellent
Kite
✳✳✳ Excellent
Craft
—
Light armor
× Avoid
Heavy armor
× Avoid
Robes
✳✳✳ Excellent
Sword
☆ Minimal
Blunt
☆ Minimal
Fists
☆ Minimal
Dagger
☆ Minimal
Bow
☆ Minimal
Pole
☆ Minimal
Staff
✳✳✳ Excellent
Mystic
✳✳✳ Excellent

HP & MP by level

Level 41: 1009 HP · 752 MP→Level 80: 2975 HP · 2495 MP

Spellsinger · HP & MP by level
LevelHPMP
411009752
421053791
431098830
441142870
451187910
461233950
471278990
4813241031
4913711072
5014171114
5114641155
5215121197
5315601240
5416081282
5516561325
5617051369
5717541412
5818031456
5918531500
6019031544
6119531589
6220041634
6320551679
6421071725
6521581771
6622101817
6722631863
6823161910
6923691957
7024222005
7124762052
7225302100
7325842149
7426392197
7526942246
7627502295
7728052345
7828622395
7929182445
8029752495

Profession path

Previous profession

Quests

Skills

Explore the class’s skill records by learning level, including their printed effects and costs.

View skills · 139
Sources and original pages
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