IIPrima GuideLINEAGE2.GG · 2004

PRIMA GUIDE · 2004 · Class guide and profile

Swordsinger guide

ElfProfession 3Level 40–80

situation, because in every party there is someone getting hit. Cast this spell often.

Base attributes

STR
36
DEX
35
CON
36
INT
23
WIT
14
MEN
26

Playing this class

(← Elven Knight ← Elven Fighter)

While your previous class was a good tank, the Swordsinger falls well below Temple Knight and such when it comes to 40+ tanking; you are a buffer now, and you should make allowances for that. If you can rely on your tank to keep the monsters off of you, you might even want to think about getting a magic robe for more MP. Even at Level 60 you will run out of MP before you can cast all of your songs.

Song of Warding increases your party's M.Def by 30%. This is very useful when fighting monsters that use magical attacks. On the other hand, it has no effect at all when fighting melee-only monsters, so know your enemy.

Song of Invocation increases your party's defense against undead by 20%. This is useful when fighting undead. When fighting monsters that aren't undead, it is useless.

Song of Wind improves your party's speed by 15%. This is the first very useful song that Swordsingers get. A speed boost is never a bad thing, especially with the improved Chronicle 1 monster speeds; keep this spell on as much as you can!

Song of Hunter doubles your party's crit. Chance. This is also a very useful song. It works best with dagger users, since doubling their already high crit. chance gives more bang for your MP.

Song of Life improves your party's HP regen rate by 20%. While this is good for tanks and Warrior types, one might argue that it isn't really the most useful song at all, as 20% even on a good regen rate is only 3 or 4. Consider not casting this spell as often, to save MP.

Song of Earth improves your party's P.Def by 15%. This is very useful in almost any.

situation, because in every party there is someone getting hit. Cast this spell often.

Song of Water improves your party's Evasion by 10. While it isn't always useful because most upper-level parties are led by tanks, this spell is rather amazing. 10 Evasion is a lot, and if you cast this on a light armor user, prepare for them to evade a lot of hits.

Sword Symphony — costing 120 MP, this spell is sort of a "last resort" when a party member pulls too many monsters at once. It does damage to the enemies, but more importantly it inflicts fear on them, causing them to run away.

How the guide rates this class

These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.

Combat, roles and skills · Level 60

HP: 2886 · MP: 1010
Stun
—
Root
—
Sleep
—
Summon
—
Dual swords
☆ Minimal
Physical damage
☆☆ Workable
Magic damage
—
Damage over time
—
Tank
☆☆☆ Good
Buff
✳✳✳ Excellent
Heal
☆☆ Workable

Tactics, crafting, armor and weapons · Level 60

HP: Not stated · MP: Not stated
Herd
× Avoid
Kite
× Avoid
Craft
—
Light armor
× Avoid
Heavy armor
✳✳✳ Excellent
Robes
× Avoid
Sword
✳✳✳ Excellent
Blunt
☆☆☆ Good
Fists
☆ Minimal
Dagger
☆ Minimal
Bow
☆ Minimal
Pole
☆ Minimal
Staff
× Avoid
Mystic
× Avoid

HP & MP by level

Level 41: 1450 HP · 492 MP→Level 80: 4607 HP · 1632 MP

Swordsinger · HP & MP by level
LevelHPMP
411450492
421521517
431592543
441664569
451736595
461809621
471883648
481956675
492031702
502106729
512181756
522258783
532334811
542411839
552489867
562567895
572646924
582725952
592805981
6028861010
6129671040
6230481069
6331301099
6432131129
6532961159
6633791189
6734641219
6835481250
6936341281
7037191312
7138061343
7238931374
7339801406
7440681438
7541561470
7642451502
7743351534
7844251567
7945161599
8046071632

Profession path

Previous profession

Quests

Skills

Explore the class’s skill records by learning level, including their printed effects and costs.

View skills · 108
Sources and original pages
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