IIPrima GuideLINEAGE2.GG · 2004

LINEAGE II · PRIMA GUIDE · 2004

Talking Island quests and Elven Ruins

Read the starting-quest overview, then follow the guide’s Elven Ruins advice with its locations, monster warnings and map.

Talking Island regular quests

Elven Ruins (Talking Island Dungeon)

The Elven Ruins is one of the best starter dungeons because of the quests and, even more importantly, because of the x2 EXP/drops. Sadly though, the price to pay for it being such a good dungeon is a large number of explorers.

Appropriate Levels. 14-26

Nearest Town. Talking Island Town

Good Locations. The entire dungeon is set up so well that it's hard to find the 'best' spot, but there are certainly some spots that are more popular then others. People tend to avoid rooms with aggressive skeleton archer types. On the other hand, especially in the later levels, the Undine/Salamander room and the Nerkas room are particularly crowded.

Quick Tip. If you cannot find a free room elsewhere, try the north side of the dungeon (continue north on the path past the library).

Landmarks. Library

What Monsters Help. Orc types, Skeleton types, Wererats, Stone Giants, Drill Bats, Relic Spartoi, Salamanders, Relic Werewolves, Dre Vanul types, Silent Horrors, Vampire Bats

What Monsters Aggro. Tunath Orc Warrior, Skeleton, Skeleton Archer, Misery Skeleton, Cave Blade Spider, Dungeon Spider, Silent Horror, Undine, Dre Vanul, Dre Vanul Scout, Discarded Guardian

Bosses. Nerkas, Discarded Guardian

Things to Watch For

Magic Users. Stone Golems, Undines, Discarded Guardian

Archers. Tunath Orc Sniper, Skeleton Archer

Karma Spots. The northeast corner of the dungeon is hardly ever touched, as there are so few (6) spawns there.

Source inconsistency

The printed legend has no separate entries for room numbers 32. No creature assignments are inferred for these missing entries.

Elven Ruins · Map excerpt from Prima Guide, 2004
Elven Ruins · Map excerpt from Prima Guide, 2004 · Guide page 30 · World atlas
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