LINEAGE II · PRIMA GUIDE · 2004
Talking Island quests and Elven Ruins
Read the starting-quest overview, then follow the guide’s Elven Ruins advice with its locations, monster warnings and map.
Talking Island regular quests
Elven Ruins (Talking Island Dungeon)
The Elven Ruins is one of the best starter dungeons because of the quests and, even more importantly, because of the x2 EXP/drops. Sadly though, the price to pay for it being such a good dungeon is a large number of explorers.
Appropriate Levels. 14-26
Nearest Town. Talking Island Town
Good Locations. The entire dungeon is set up so well that it's hard to find the 'best' spot, but there are certainly some spots that are more popular then others. People tend to avoid rooms with aggressive skeleton archer types. On the other hand, especially in the later levels, the Undine/Salamander room and the Nerkas room are particularly crowded.
Quick Tip. If you cannot find a free room elsewhere, try the north side of the dungeon (continue north on the path past the library).
Landmarks. Library
What Monsters Help. Orc types, Skeleton types, Wererats, Stone Giants, Drill Bats, Relic Spartoi, Salamanders, Relic Werewolves, Dre Vanul types, Silent Horrors, Vampire Bats
What Monsters Aggro. Tunath Orc Warrior, Skeleton, Skeleton Archer, Misery Skeleton, Cave Blade Spider, Dungeon Spider, Silent Horror, Undine, Dre Vanul, Dre Vanul Scout, Discarded Guardian
Bosses. Nerkas, Discarded Guardian
Things to Watch For
Magic Users. Stone Golems, Undines, Discarded Guardian
Archers. Tunath Orc Sniper, Skeleton Archer
Karma Spots. The northeast corner of the dungeon is hardly ever touched, as there are so few (6) spawns there.
The printed legend has no separate entries for room numbers 32. No creature assignments are inferred for these missing entries.
