PRIMA GUIDE · 2004 · Class guide and profile
Temple Knight guide
Upon first glance, the Temple Knight is an average tank who stands in the shadow of the Dark Avenger. But add in the cubics, and the Temple Knight shows her true face: a tank who has awesome, unique abilities that make her welcomed by any party.
Base attributes
- STR
- 36
- DEX
- 35
- CON
- 36
- INT
- 23
- WIT
- 14
- MEN
- 26
Playing this class
(← Elven Knight ← Elven Fighter)
Upon first glance, the Temple Knight is an average tank who stands in the shadow of the Dark Avenger. But add in the cubics, and the Temple Knight shows her true face: a tank who has awesome, unique abilities that make her welcomed by any party.
Your class is centered on cubics, and it's the cubics that make you a wonderful Fighter; without them, you are just a low STR tank. The downside is that cubics are expensive; you have to summon three or four to get through an hour's play. The plus is that they can't be hit and give you help in attacking and healing.
The first cubic that you get is the Storm Cubic. This cubic helps make up for the Temple Knight's low attack; when fighting a monster, the Storm Cubic throws in a powerful Wind Strike or two.
The Life Cubic would be incredibly useful … if only it were a bit smarter. Yes, it heals, with no MP cost to you, but no one taught it when to heal. Meaning, you could have 3 HP left and three monsters chasing you, and the Life Cubic might not get the hint. Or you could be sitting down at 75% life, leisurely regaining your HP, and the Life Cubic might pop you a heal.
Cubics disappear on death, even if you get resurrected.
Cubic Mastery 2 — just don't get it. You only have two cubics, so why do you need a mastery that gives you the ability to summon three at a time?
Aside from being a cubic master, you get skills aimed at fighting undead — Holy Armor and Holy Aura. Take a hint from your skills, and search out undead monsters. You get bonuses against them; why not use them?
Even if there are no magical monsters in your vicinity (that you know of …), leave Spirit Barrier on. It's low cost, and there's always a slim chance that you will be attacked by someone with magic.
Where Hate pulls one monster onto you, Hate Aura pulls all monsters around you to attack you. This is very good when a Cleric or a Rogue type finds himself being chased by leaders or a group spawn.
A character with Shield Mastery 4, such as a Level 52+ Temple Knight, succeeds in shield defense 99% of the time when facing an archer.
How the guide rates this class
These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.
HP & MP by level
Level 41: 1447 HP · 492 MP→Level 80: 4437 HP · 1632 MP
Temple Knight · HP & MP by level
| Level | HP | MP |
|---|---|---|
| 41 | 1447 | 492 |
| 42 | 1514 | 517 |
| 43 | 1581 | 543 |
| 44 | 1649 | 569 |
| 45 | 1718 | 595 |
| 46 | 1787 | 621 |
| 47 | 1856 | 648 |
| 48 | 1926 | 675 |
| 49 | 1997 | 702 |
| 50 | 2068 | 729 |
| 51 | 2139 | 756 |
| 52 | 2211 | 783 |
| 53 | 2284 | 811 |
| 54 | 2357 | 839 |
| 55 | 2431 | 867 |
| 56 | 2505 | 895 |
| 57 | 2579 | 924 |
| 58 | 2655 | 952 |
| 59 | 2730 | 981 |
| 60 | 2806 | 1010 |
| 61 | 2883 | 1040 |
| 62 | 2960 | 1069 |
| 63 | 3038 | 1099 |
| 64 | 3116 | 1129 |
| 65 | 3195 | 1159 |
| 66 | 3274 | 1189 |
| 67 | 3354 | 1219 |
| 68 | 3434 | 1250 |
| 69 | 3515 | 1281 |
| 70 | 3596 | 1312 |
| 71 | 3678 | 1343 |
| 72 | 3760 | 1374 |
| 73 | 3843 | 1406 |
| 74 | 3926 | 1438 |
| 75 | 4010 | 1470 |
| 76 | 4095 | 1502 |
| 77 | 4179 | 1534 |
| 78 | 4265 | 1567 |
| 79 | 4351 | 1599 |
| 80 | 4437 | 1632 |
Profession path
Previous profession
Quests
Skills
Explore the class’s skill records by learning level, including their printed effects and costs.
View skills · 178