PRIMA GUIDE · 2004 · Class guide and profile
Tyrant guide
Tyrants draw their power from the strength of the highest priests in the Temple of Fire. They emerge from the ranks of Monks, but are much more seasoned in their fist-fighting abilities.
Base attributes
- STR
- 40
- DEX
- 26
- CON
- 47
- INT
- 18
- WIT
- 12
- MEN
- 27
Playing this class
(← Monk ← Orc Fighter)
Tyrants draw their power from the strength of the highest priests in the Temple of Fire. They emerge from the ranks of Monks, but are much more seasoned in their fist-fighting abilities.
Force Attacks are two-step, high-power attacks. The first step is charging your Force, using the Focus Force skill. Luckily, the skill is quick and takes little MP, so you can use it in the heat of battle. The second step is the actual attack — Force Blaster, Force Buster and the like. Note that some attacks take more then 1 Force charge; the more levels of Focus Force that you have, the more Force charges you can hold.
Force Strike is a long-range Force attack, quite powerful and pretty cheap MP-wise.
Force Buster and Storm attacks are not half as useful as Force Strike or Burning Fist. Not only do they cost a lot of MP and do just a bit of damage, but they hit all the monsters around you in a fan (Buster) or it splashes damage out from your target (Storm). Some might think this a good thing, but remember that when you hit a monster, even if they are already hitting someone else, they might get mad and turn on you. While you have a lot of HP, you are not a tank class … so consider avoiding these skills!
With a power over 400, Burning Fist is one of the few elemental physical attacks — quite good for hunting water-type monsters. Be wary, though, as it costs a lot of MP to cast!
As with all stun attacks, Soul Breaker is low in power. Remember that, as of Chronicle 1, stun lasts 8 seconds and has a chance of being interrupted. Because of this, stun attacks are not as effective in parties where lots of people are hitting the target, as there is a big chance of interruption.
Punch of Doom has huge power, but also a huge cost. While it does massive amounts of damage to your foe, it costs you 399 HP, not MP. Use this skill as a last resort if a teammate is about to hit the floor, but otherwise, consider using Burning Fist instead.
Consider investing only in your two favorite fist attacks, since they're not cheap (MP or SP-wise) at higher levels.
Fist of Rage increases attack speed, which is all well and good, but also drains massive amounts of HP. The first time I used this, my healer/buffer couldn't figure out why I was taking so much damage. Be judicious in your use of FoR.
Use Puma when you're not tanking — you get it at 40, if you're willing to part with the SP. The Puma totem skill makes you a faster attacker while taking away Evasion and defense.
One major advantage to this class is that since it's only got one primary weapon style, you can focus your SP in that specific area.
How the guide rates this class
These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.
HP & MP by level
Level 41: 1866 HP · 495 MP→Level 80: 5969 HP · 1645 MP
Tyrant · HP & MP by level
| Level | HP | MP |
|---|---|---|
| 41 | 1866 | 495 |
| 42 | 1958 | 521 |
| 43 | 2050 | 547 |
| 44 | 2144 | 573 |
| 45 | 2238 | 600 |
| 46 | 2332 | 626 |
| 47 | 2428 | 653 |
| 48 | 2524 | 680 |
| 49 | 2621 | 707 |
| 50 | 2718 | 734 |
| 51 | 2816 | 762 |
| 52 | 2915 | 789 |
| 53 | 3015 | 817 |
| 54 | 3115 | 845 |
| 55 | 3216 | 874 |
| 56 | 3318 | 902 |
| 57 | 3420 | 931 |
| 58 | 3523 | 960 |
| 59 | 3627 | 989 |
| 60 | 3732 | 1018 |
| 61 | 3837 | 1048 |
| 62 | 3943 | 1077 |
| 63 | 4049 | 1107 |
| 64 | 4157 | 1137 |
| 65 | 4265 | 1167 |
| 66 | 4373 | 1198 |
| 67 | 4483 | 1229 |
| 68 | 4593 | 1259 |
| 69 | 4704 | 1291 |
| 70 | 4815 | 1322 |
| 71 | 4928 | 1353 |
| 72 | 5040 | 1385 |
| 73 | 5154 | 1417 |
| 74 | 5268 | 1449 |
| 75 | 5383 | 1481 |
| 76 | 5499 | 1513 |
| 77 | 5616 | 1546 |
| 78 | 5733 | 1579 |
| 79 | 5851 | 1612 |
| 80 | 5969 | 1645 |
Profession path
Previous profession
Quests
Skills
Explore the class’s skill records by learning level, including their printed effects and costs.
View skills · 170Tyrant advice on page 103 says Chronicle 1 stun lasts 8 seconds. Dwarf advice on page 118 says 9 seconds, as do Soul Breaker rows on pages 380–382. The differing printed descriptions are retained; the guide does not reconcile them.
The comparison chart on page 8 prints OF.R for Tyrant, but its class heading on page 103 identifies Monk as its parent. Both source statements are preserved; the native hierarchy follows the explicit class heading.
Tyrant advice on page 103 names Punch of Doom and a 399 HP cost. The Tyrant table on page 382 prints Deadly Blow for a 399 HP-cost entry. These printed names are retained; the guide does not establish that one name should replace the other.
Tyrant advice on page 103 says Chronicle 1 stun lasts 8 seconds. Dwarf advice on page 118 says 9 seconds, as do Soul Breaker rows on pages 380–382. The differing printed descriptions are retained; the guide does not reconcile them.
The comparison chart on page 8 prints OF.R for Tyrant, but its class heading on page 103 identifies Monk as its parent. Both source statements are preserved; the native hierarchy follows the explicit class heading.
Tyrant advice on page 103 names Punch of Doom and a 399 HP cost. The Tyrant table on page 382 prints Deadly Blow for a 399 HP-cost entry. These printed names are retained; the guide does not establish that one name should replace the other.