IIPrima GuideLINEAGE2.GG · 2004

PRIMA GUIDE · 2004 · Class guide and profile

Warlock guide

HumanProfession 3Level 40–80

Warlocks are summon-focused, and for someone who has taken a long trip through Human Wizard, they are a true blessing! From here on out you don't have those horrible 6-hour delays between summons, and new buffs make your pet more powerful then ever. You are a caster who brings your own tank to the party!

Base attributes

STR
22
DEX
21
CON
27
INT
41
WIT
20
MEN
39

Playing this class

(← Human Wizard ← Human Mystic)

Warlocks are summon-focused, and for someone who has taken a long trip through Human Wizard, they are a true blessing! From here on out you don't have those horrible 6-hour delays between summons, and new buffs make your pet more powerful then ever. You are a caster who brings your own tank to the party!

Warlocks are good solo or in a party. When soloing, act as a two-man healer/tank group; buff and heal your pet, and let it do most of the damage. Don't hesitate to throw a fire ball or two, though!

Mew's special ability is a Vampiric Touch spell. When soloing, you and your furry companion can stand side by side and blow oncoming creatures to smithereens. Put the special attack button from your pet command window onto your hot bar next to your main attack spell and you can cycle both easily. When told to do their special move (in this case, ranged attack spell), they do it once and return to your side. This makes pulling critters for you or your group easy. Target, tell the unicorn to fire away and it will run to maximum range, fire a shot and then immediately return to your side with creature in tow. Not only does this serve the party a fresh snack, your opponent's initial aggro is focused on the cute but expendable pet.

From here on out you have a choice of changing to light armor. Stay in robes, because the added MP far outweigh the added MP regen time — but get a level of Light Armor Mastery in case you ever find yourself with a light armor set.

If you own both robes and light armor, consider switching into the armor whenever you are using Kat the Cat. He can augment your mana well enough that it's worth the extra 5% P.Atk speed and P.Def you get from light armor.

You don't really get that many attack skills from here on out, so when you feel that your Blaze just isn't more then a brush on the shoulder, think about making the switch from Mystic weapon to Fighter weapon. Your primary focus will likely be playing healer and buffer for your pet, and most healers and buffers out there already use a good Fighter weapon, as M.Atk has no effect on heals or buffs.

Be aware that, as your attack skills get more and more outdated, it might become harder for you to find a good group. While you're an effective healer/tank team that takes half the mana, you can't heal the other party members, can't resurrect, and can't battle heal if the going gets tough. Be prepared to duo with your pet very often.

More and more servitor buffs become available as you progress through the levels. As always, make sure to keep your pet fully buffed; give yourself a shot of Might 1 or Shield 1 right before you buff your buddy so that you know their buffs are about to wear out when yours starts wearing out.

How the guide rates this class

These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.

Combat, roles and skills · Level 60

HP: 2036 · MP: 1534
Stun
—
Root
—
Sleep
—
Summon
✳✳✳ Excellent
Dual swords
☆☆☆ Good
Physical damage
☆ Minimal
Magic damage
☆☆ Workable
Damage over time
☆☆ Workable
Tank
× Avoid
Buff
☆ Minimal
Heal
☆ Minimal

Tactics, crafting, armor and weapons · Level 60

HP: Not stated · MP: Not stated
Herd
☆☆ Workable
Kite
☆☆ Workable
Craft
—
Light armor
☆☆☆ Good
Heavy armor
× Avoid
Robes
✳✳✳ Excellent
Sword
☆☆☆ Good
Blunt
☆☆☆ Good
Fists
☆☆☆ Good
Dagger
☆☆☆ Good
Bow
☆☆☆ Good
Pole
☆☆☆ Good
Staff
☆☆☆ Good
Mystic
☆☆☆ Good

HP & MP by level

Level 41: 1046 HP · 747 MP→Level 80: 3222 HP · 2478 MP

Warlock · HP & MP by level
LevelHPMP
411046747
421095785
431144824
441193864
451243903
461293943
471344984
4813951024
4914461065
5014981106
5115501148
5216031189
5316551231
5417091274
5517621316
5618161359
5718701403
5819251446
5919801490
6020361534
6120911578
6221481623
6322041668
6422611713
6523181759
6623761805
6724341851
6824921897
6925511944
7026101991
7126702039
7227302086
7327902134
7428512183
7529122231
7629732280
7730352329
7830972378
7931592428
8032222478

Profession path

Previous profession

Quests

Skills

Explore the class’s skill records by learning level, including their printed effects and costs.

View skills · 112
Source inconsistency

The Mew advice on page 49 calls the pet a unicorn during its pulling example. The Warlock skill tables name the summon Summon Mew the Cat. The original wording and exact skill name are retained; no silent animal substitution is made.

Source inconsistency

The Mew advice on page 49 calls the pet a unicorn during its pulling example. The Warlock skill tables name the summon Summon Mew the Cat. The original wording and exact skill name are retained; no silent animal substitution is made.

Sources and original pages
On this page