PRIMA GUIDE · 2004 · Class guide and profile
Warrior guide
The Warrior is a splicing of the Knight and Rogue class: high damage, but also tank-capable. In essence, it's a mid-level tank, a mid-level damager, and perfect for a two-man fighter/healer party.
Base attributes
- STR
- 40
- DEX
- 30
- CON
- 43
- INT
- 21
- WIT
- 11
- MEN
- 25
Playing this class
(← Human Fighter)
The Warrior is a splicing of the Knight and Rogue class: high damage, but also tank-capable. In essence, it's a mid-level tank, a mid-level damager, and perfect for a two-man fighter/healer party.
Even if you intend to go Warlord, think about using a blunt/shield combo for Levels 20-40. Until 40 you don't get the most important polearm skill (mass stun) and the herding can be quite difficult, as most 20-40 groups like to take on monsters one at a time.
Warriors get a lot of HP skills, such as Fast Recovery (faster regen rate), Vital Force (faster regen rate when sitting), and HP Boost (higher maximum HP). They also get the active skill, Battle Roar, which increases max HP by 10% for 10 minutes. When tanking, the high HP can make up for their lower physical defense.
War Cry is a very useful skill. Lasting for 1 minute, War Cry increases your P.Atk by 20%. Though a lot of Warriors consider this an emergency skill, like Ultimate Defense for Knights or Ultimate Evasion for Rogues, remember that their emergency skills have 10-minute recharge times while yours is just 2 minutes. Unless you are pressed for mana, use War Cry every time it's recharged.
If you're using a spear, don't try to use it like it's a sword — that is, don't go one-on-one with monsters. Gather up a group of monsters (lower levels, so you don't get pummeled!), turn to face them, and use the full range of the spear to your advantage. Remember, polearm weapons trade damage for multi-hit, so if you aren't using that multi-hit, it's not worth giving up the damage.
Detect Insect Weakness is the first in a long line of Detect … Weakness skills. These skills increase damage by 10% against the monster they are aimed at, and while they aren't drop-dead awesome skills, take advantage of them; if it's a choice between Level 32 Ant Overseers and Level 32 Toad Lords, go for the Ants since you have +10% P.Atk on them!
Stun Attack can be very, very useful … if used correctly. With Chronicle 1, stun lasts 8 seconds (longer then it did in Prelude) but has a chance of being interrupted when hit. When it's just one person hitting the monster, the chance is very small, but if it's a big group pummeling away, the chance is quite high. Therefore, when soloing, go with Stun Attack, but when in a group, use your MP on Power Smash.
If acting as a group tank, remember that you don't have all the skills of a 'real' tank class. You don't get the added Magic Defense skills, and you don't have any shield masteries. More importantly, if something aggros to your healers or nukers, you have no Hate skill to pull the monsters to you.
When making the choice between Gladiator and Warlord, remember that it isn't just polearm vs. duals; Gladiators also get blunt skills. While blunts are lower damage, they have the added benefit of shields and stun skills. Take this alternative into consideration.
How the guide rates this class
These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.
HP & MP by level
Level 21: 568 HP · 196 MP→Level 40: 1649 HP · 459 MP
Warrior · HP & MP by level
| Level | HP | MP |
|---|---|---|
| 21 | 568 | 196 |
| 22 | 621 | 209 |
| 23 | 674 | 222 |
| 24 | 728 | 235 |
| 25 | 782 | 248 |
| 26 | 836 | 262 |
| 27 | 891 | 275 |
| 28 | 947 | 288 |
| 29 | 1002 | 302 |
| 30 | 1059 | 316 |
| 31 | 1116 | 330 |
| 32 | 1173 | 343 |
| 33 | 1231 | 358 |
| 34 | 1289 | 372 |
| 35 | 1348 | 386 |
| 36 | 1407 | 400 |
| 37 | 1467 | 415 |
| 38 | 1527 | 430 |
| 39 | 1588 | 444 |
| 40 | 1649 | 459 |
Profession path
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Quests
Skills
Explore the class’s skill records by learning level, including their printed effects and costs.
View skills · 99Conflicting source values: Warrior advice on page 34 gives War Cry a 2-minute recharge; the War Cry 1 skill table on page 286 gives ReUse 3m. Both printed values are preserved. The guide does not establish which value is correct.
Conflicting source descriptions: page 34 says Stun Attack lasts 8 seconds with Chronicle 1, whereas the Stun Attack skill rows on page 286 specify a possible 9-second stun. The source does not reconcile these values; both descriptions are retained.
Conflicting source values: Warrior advice on page 34 gives War Cry a 2-minute recharge; the War Cry 1 skill table on page 286 gives ReUse 3m. Both printed values are preserved. The guide does not establish which value is correct.
Conflicting source descriptions: page 34 says Stun Attack lasts 8 seconds with Chronicle 1, whereas the Stun Attack skill rows on page 286 specify a possible 9-second stun. The source does not reconcile these values; both descriptions are retained.