LINEAGE II · PRIMA GUIDE · 2004
Clans and sieges
See why the guide recommends clans, how to create and develop one, and how clan benefits connect with siege and mercenary rules.
Clans: why have them?
Communication. Use the @ symbol before your message (or just use the Clan tab on chat) to effectively keep in contact with friends, huntmates, fellow PKers or team members. This is not only helpful in clan wars and sieges, but makes for a great coordinator for hunts, or just a simple chat channel.
Crafting. With recipes that need upwards of 300 Iron or rare and hard to find materials, no single Dwarf wants to craft alone. Having a clan on the lookout for basic materials (Iron, Coal and so forth) or more specific ones (e.g., Bone Gaiter Pieces, Excellence Leather Gloves Lining) makes crafting not only possible but profitable.
Clan Storage. A Level 1 clan can start 'clan storage,' a separate storage box from the personal box, where all clan members can access items stored within. This is good for lending armor or selling items over long distance, as well as making materials available to Dwarves, but it also forces you to have a trustworthy clan.
Who's Online. Tired of typing "Bob over and over? In the 'clan' status tab (alt-C, click Clan) you can see who is online and what level they are. This is a great way to form a party!
Sieges. Lineage II is based around sieges, and sieges are based around clans. You belong to a clan to siege!
Friendship. Yes, it sounds corny, but the reason most of us play a MOG instead of a single-player game is to spend time with people. A clan gives you a good opportunity to spend time chatting and hunting with old friends — or meeting new ones!
How to create a clan
In order to create a clan, you must be at least Level 10. Talk to a Grand Master or Grand Magister (in just about any skill training area) and you can create a clan. The clan name must be under 16 characters, including spaces.
Clan Levels and What you Need for Them
Level 1 Clan. 30K SP, 650K adena
Level 2 Clan. 150K SP, 2.5 million adena
Level 3 Clan. 500K SP, Proof of Blood (an item dropped by the Level 60 Bloody Queen in the Valley of Dragons)
Level 4 Clan. A quest (Proof of Clan Alliance; walkthrough on p. 172), 1.4 million SP
Level 5 Clan. A quest — a very hard quest. First, three clan members must sacrifice their lives, then the same three have to complete a very complicated and high-level quest together, while the rest of the clan keeps your clan leader alive from a severe poison. See Clan Quests, p. 172, for complete walkthrough.
Clan benefits
A Level 0 clan can have 10 members.
A Level 1 clan can have 15 members and clan storage.
A Level 2 clan can have 20 members and can purchase a clan hall.
A Level 3 clan can have 25 members and can have titles, an emblem and warring capabilities.
A Level 4 clan can have 30 members and can participate in a siege.
A Level 5 clan can have 40 members and can ally with other clans.
These are the NPC troops defending a castle under siege. They are the same for Dion, Giran, Gludio and Oren except for their commanders; those at Aden are somewhat stronger. Siege defenders cannot be Held, Paralyzed, Confused or Slept. They are up to 50% faster than other mobs in the game. All statistics use the Creature definitions on page 201.
Only clan leaders may purchase Mercenary Disposition Badges to station castle defenders. Mercenaries can only be stationed in the castle where acquired; each type may be stationary or mobile. Teleporters connect inner castle, outer castle and guardian according to the badge purchased. Managers are at their castles and charge the same prices: Arvid (Giran), Eldon (Aden), Greenspan (Gludio), Morrison (Oren), Sanford (Dion).
Source counting discrepancies: page 3 describes fifty-nine classes and page 7 says there are 32 choices at Level 40. The comparison chart actually lists 31 third professions,18 second professions and 9 first professions, totaling 58. All printed statements and listed records are retained with this flag.
Source page-reference error: the contents on page 4 point to page 345 for Dark Fighter skills. The actual Dark Fighter skill table starts on page 348. Navigation uses the verified table location; the printed contents reference is preserved here.
Source page-reference error: the printed table of contents on page 5 points to page 247 for recipe ingredients; the actual recipe-ingredients section starts on page 274. The printed reference is preserved here; navigation should use the actual section.
Source arithmetic label error: page 12 calls the result of 270 XP divided by 3 hits "90 XP per kill". That calculation gives 90 XP per hit; the total per kill in the example is 270 XP. The printed wording is preserved with this note.
Conflicting source descriptions: page 24 says WIT influences Casting Speed, while page 26 prints its formula as 166.5 × [DEX bonus]. The guide does not reconcile these statements. Both printed statements are preserved; this website does not infer a corrected formula.
Conflicting source ranks: the Level 15 recommendations continued on page 33 print Weapon Mastery 2, while the Human Fighter skill table on page 286 lists Weapon Mastery 3 at Level 15 and Weapon Mastery 2 at Level 10. The printed advice and table values are preserved with this distinction.
Page 93 calls Orc Mystics the Mystics with the lowest DEX. The printed base-stat boxes give Orc Mystic DEX 24 (page 104), Human Mystic 21 (page 44), Dark Mystic 23 (page 86), and Elven Mystic 24 (page 66). The prose and values are preserved with this inconsistency noted.
Printed quest-reference difference: the Antharas’ Lair advice on page200 says “Audience with the Green Dragon”; the walkthrough heading on page156 says “Audience with the Land Dragon” and the index on page145 says “Audience w. the Land Dragon”. Each printed name is retained.
Printed spelling difference: the helping-monster list on page200 uses “Pytan/Pytan Knight”, while the aggressive-monster list uses “Ptyan”. These spellings are retained without silently treating them as an identical record.
The printed guide lists Mechanic Golem (4) at Level 57 and Mechanic Golem (5) at Level 51. These values are preserved exactly; the unusual rank/level ordering is a source inconsistency, not a correction made by this website.
The printed guide lists Viper Cubic (2) with M.Atk 544 and poison power 5, followed by Viper Cubic (1) with M.Atk 791 and poison power 6. The original labels and values are preserved; their reversed ordering is flagged rather than silently corrected.