IIPrima GuideLINEAGE2.GG · 2004

PRIMA GUIDE · 2004 · Class guide and profile

Human Wizard guide

HumanProfession 2Level 20–40

Do not misjudge a Human Wizard as a pushover, no matter how cute their summons are. With devastating fire-element spells and powerful summons, the Human Wizard provides quick carnage wherever it goes.

Base attributes

STR
22
DEX
21
CON
27
INT
41
WIT
20
MEN
39

Playing this class

(← Human Mystic)

Do not misjudge a Human Wizard as a pushover, no matter how cute their summons are. With devastating fire-element spells and powerful summons, the Human Wizard provides quick carnage wherever it goes.

Wizards make good party hunters. Their powers are strong, though they are too slow to kite and can't take very much damage at all.

Every Wizard has a special element — for Dark Wizards, it's wind, for Elven Wizards, it's water, and for you, it's fire. While you have other elemental spells, take into account that fire is your strongest suit, and when looking for a hunt spot, consider this as well. If it's a choice between two Level 32 monsters, one that is weak against fire and one that is weak against air…well, you know which to go for!

You get 2 types of summons: Kat the Cat and Mew the Cat. Kat the Cat takes only 30% of the EXP gained when hunting with it, but costs more crystals. Mew the Cat takes 90% of the EXP gained when hunting with it, but costs many fewer crystals. Use Kat for hunting and Mew for any PvP or boss raids.

When you get stuck in close combat, use Aura Burn. It's a high-damage skill that is very quick to cast; the only downside is you have to be up close.

Flame Strike is one of the most important tools in a young Wizard's leveling progression. Able to hit many monsters at once, a lot of Wizards head out to the Wastelands, Cruma Swamp or Cruma Tower to find slow monsters (such as golem types) that they can herd. To herd, cast a simple spell (such as Blaze or Ice Bolt) to turn the monsters' attention to you. Once you have a

good group of monsters, run around them in circles to herd them into one big group. Then, Flame Strike to your heart's content!

Kite — cast and travel away to maximum cast distance and cast again. This is a highly effective soloing skill to use on slow-moving creatures. You can also use this technique in a party; you kite the monster while your other party members get to hit the monster without it hitting back!

When a battle is over and you're low on HP, Corpse Life Drain is a good way to heal yourself. Corpse Life Drain is like a Vampiric Touch, except you use it on an already dead monster, and thus do more damage (and use less MP).

You may not plan on moving up to Summoner at your career transfer, but summoning skills are very useful; it's a good idea to get all that are available before transferring.

How the guide rates this class

These are the 2004 guide’s subjective ratings, not live-server measurements. A printed dash means unavailable; blank source cells remain “Not stated”.

Combat, roles and skills · Level 40

HP: 998 · MP: 708
Stun
—
Root
—
Sleep
✳✳✳ Excellent
Summon
✳✳✳ Excellent
Dual swords
☆☆ Workable
Physical damage
☆ Minimal
Magic damage
✳✳✳ Excellent
Damage over time
☆☆☆ Good
Tank
× Avoid
Buff
☆☆ Workable
Heal
☆ Minimal

Tactics, crafting, armor and weapons · Level 40

HP: Not stated · MP: Not stated
Herd
✳✳✳ Excellent
Kite
☆☆☆ Good
Craft
—
Light armor
× Avoid
Heavy armor
× Avoid
Robes
✳✳✳ Excellent
Sword
☆☆ Workable
Blunt
☆☆ Workable
Fists
☆☆ Workable
Dagger
☆☆ Workable
Bow
☆☆ Workable
Pole
☆☆ Workable
Staff
✳✳✳ Excellent
Mystic
✳✳✳ Excellent

HP & MP by level

Level 21: 432 HP · 303 MP→Level 40: 998 HP · 708 MP

Human Wizard · HP & MP by level
LevelHPMP
21432303
22460323
23488343
24516363
25544383
26572404
27601424
28630445
29659466
30689487
31719508
32749530
33779551
34809573
35840595
36871618
37902640
38934662
39966685
40998708

Profession path

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Quests

Skills

Explore the class’s skill records by learning level, including their printed effects and costs.

View skills · 110
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