LINEAGE II · PRIMA GUIDE · 2004
Path To A Human Wizard
Path To A Human Wizard: requirements, rewards and the complete walkthrough from the 2004 Lineage II Prima Guide.
Requirements
- Level
- 19
- Race
- Human
- Starting NPC
- Parina
- Location
- GLUDIN
- Repeatable
- No
- Reward
- Not specified in the guide
- 1
Talk to Parina . To become a Human Wizard, you must have the four Tokens of Water, Fire, Wind and Earth.
- 2
Token of Fire. Talk to the Fire Salamander near the Ruins of Despair, south of Gludio.
- 3
Kill Pinrul spiders north of the Ruins until you get the Key of Flame. Return to Salamander to get a Token of Fire.
- 4
Token of Wind. Find the Wind Sylph. She is at the northwest entrance of the Wastelands beyond the southwestern moun- tains.
- 5
Speak with the Lizardman of Wasteland in the southwest Wastelands.
- 6
Return to Sylph and collect a Token of Wind.
- 7
Token of Water. Speak with Water Undine, near Permel Lake, a little further north past the Abandoned Camp in the north.
- 8
Kill the Water Seer and bring back two Sparkle Pebbles to get a Token of Water from Undine.
- 9
Token of Earth. Find the Earth Snake, just north of the Ruins of Agony.
- 10
Hunt Red Bear around the ruins until you get Red Soil.
- 11
Return to the Earth Snake for a Token of Earth.
- 12
Go back to Parina and get the Bead of Four Seasons.
- 13
When you are Level 20, talk to High Priestess Levian (Gludin ) to become a Wizard.
Maps & travel
Original page 160 map markers: Parina → B; High Priestess Levian → B
Printed walkthrough heading: PATH TO A HUMAN WIZARD