IIPrima GuideLINEAGE2.GG · 2004

LINEAGE II · PRIMA GUIDE · 2004

Path To A Human Wizard

Path To A Human Wizard: requirements, rewards and the complete walkthrough from the 2004 Lineage II Prima Guide.

Requirements

Level
19
Race
Human
Starting NPC
Parina
Location
GLUDIN
Repeatable
No
Reward
Not specified in the guide
  1. 1

    Talk to Parina . To become a Human Wizard, you must have the four Tokens of Water, Fire, Wind and Earth.

  2. 2

    Token of Fire. Talk to the Fire Salamander near the Ruins of Despair, south of Gludio.

  3. 3

    Kill Pinrul spiders north of the Ruins until you get the Key of Flame. Return to Salamander to get a Token of Fire.

  4. 4

    Token of Wind. Find the Wind Sylph. She is at the northwest entrance of the Wastelands beyond the southwestern moun- tains.

  5. 5

    Speak with the Lizardman of Wasteland in the southwest Wastelands.

  6. 6

    Return to Sylph and collect a Token of Wind.

  7. 7

    Token of Water. Speak with Water Undine, near Permel Lake, a little further north past the Abandoned Camp in the north.

  8. 8

    Kill the Water Seer and bring back two Sparkle Pebbles to get a Token of Water from Undine.

  9. 9

    Token of Earth. Find the Earth Snake, just north of the Ruins of Agony.

  10. 10

    Hunt Red Bear around the ruins until you get Red Soil.

  11. 11

    Return to the Earth Snake for a Token of Earth.

  12. 12

    Go back to Parina and get the Bead of Four Seasons.

  13. 13

    When you are Level 20, talk to High Priestess Levian (Gludin ) to become a Wizard.

Maps & travel

Original page 160 map markers: Parina → B; High Priestess Levian → B

Printed walkthrough heading: PATH TO A HUMAN WIZARD

Sources and original pages

Keep reading

Game reference