IIPrima GuideLINEAGE2.GG · 2004

LINEAGE II · PRIMA GUIDE · 2004

Base stats and attribute modifiers

Understand STR, CON, DEX, INT, MEN and WIT through the book’s explanations, formulas and attribute-modifier tables.

Base stats

Base stats determine your character's strengths and weaknesses. Your base stats are chosen when you choose your race and class at character creation. As of Chronicle 1, the only way to change any of them is by equipping certain armor sets (pieces of armor that have a special bonus when worn together). A list of armor sets and their effects can be found on p. 128.

Base stats also impact the success rate of some skills. For example, skills like Stun (based on CON) or Dryad Root (based on DEX) are more effective with certain races than others because the influential base stat isn't the same.

Each base stat is listed below, with the other stats it influences, and its modifiers. Stats that also appear in your Character window are listed before the "/". Modifiers are used to determine the effects they have on other stats, as described in the next section.

STR (Strength)

STR (Strength) Influences. P.Atk / Melee damage, skills like Curse: Weakness

CON (Constitution)

CON (Constitution) Influences. HP, Carrying Capacity / HP regeneration, skills like Shield Stun

DEX (Dexterity)

DEX (Dexterity) Influences. Accuracy, Critical, Attack Speed, Movement Speed, Evasion / Skills like Dryad Root

INT (Intelligence)

INT (Intelligence) Influences. M.Atk / Magic damage

MEN

Influences. MP, M.Def / MP regeneration, skills like Poison

WIT

Influences. Casting Speed / Skills like Sleep

Character stats

Character stats are influenced by your base stats, your level and your equipment. As you gain experience, skills and items, you see these numbers grow, and they help you decide which equipment to use in certain situations.

Listed below are all your stats on the Character window, what contributes to that number, formulas for how they're determined and what they mean.

Note that each class also has passive and active skills that can affect their character stats.

Level Modifier is a percentage equal to [your level — 11] For example, a Level 30 character has a level modifier of +19% (30 — 11), while a Level 1 character has a modifier of -10% (1 — 11).

Max HP and max MP

These are determined by your class, your level and your CON (for HP) and MEN (for MP). Higher CON and MEN give better HP and MP, but since these base stats rarely change, you'll rarely see the direct effect of these modifiers.

Max HP = [your current base HP] x [your CON bonus]

Max MP = [your current base MP] x [your MEN bonus]

Attribute modifiers by starting class

AttributeHFHMEFEMDEFDEMOFOMDwF
INT-19%+21%-15%+12%-12%+28%-23%-1%-20%
MEN+28%+48%+30%+49%+30%+45%+31%+52%+31%
WIT-36%0%-25%+16%-32%-5%-32%-22%-39%
STR+19%-10%+13%-11%+22%-8%+20%-2%+18%
CON+58%+24%+42%+20%+34%+19%+67%+32%+62%
DEX+10%+1%+15%+4%+14%+3%+6%+4%+9%
Source inconsistency

Source counting discrepancies: page 3 describes fifty-nine classes and page 7 says there are 32 choices at Level 40. The comparison chart actually lists 31 third professions,18 second professions and 9 first professions, totaling 58. All printed statements and listed records are retained with this flag.

Source inconsistency

Source page-reference error: the contents on page 4 point to page 345 for Dark Fighter skills. The actual Dark Fighter skill table starts on page 348. Navigation uses the verified table location; the printed contents reference is preserved here.

Source inconsistency

Source page-reference error: the printed table of contents on page 5 points to page 247 for recipe ingredients; the actual recipe-ingredients section starts on page 274. The printed reference is preserved here; navigation should use the actual section.

Source inconsistency

Source arithmetic label error: page 12 calls the result of 270 XP divided by 3 hits "90 XP per kill". That calculation gives 90 XP per hit; the total per kill in the example is 270 XP. The printed wording is preserved with this note.

Source inconsistency

Conflicting source descriptions: page 24 says WIT influences Casting Speed, while page 26 prints its formula as 166.5 × [DEX bonus]. The guide does not reconcile these statements. Both printed statements are preserved; this website does not infer a corrected formula.

Source inconsistency

Conflicting source ranks: the Level 15 recommendations continued on page 33 print Weapon Mastery 2, while the Human Fighter skill table on page 286 lists Weapon Mastery 3 at Level 15 and Weapon Mastery 2 at Level 10. The printed advice and table values are preserved with this distinction.

Source inconsistency

Page 93 calls Orc Mystics the Mystics with the lowest DEX. The printed base-stat boxes give Orc Mystic DEX 24 (page 104), Human Mystic 21 (page 44), Dark Mystic 23 (page 86), and Elven Mystic 24 (page 66). The prose and values are preserved with this inconsistency noted.

Source inconsistency

Printed quest-reference difference: the Antharas’ Lair advice on page200 says “Audience with the Green Dragon”; the walkthrough heading on page156 says “Audience with the Land Dragon” and the index on page145 says “Audience w. the Land Dragon”. Each printed name is retained.

Source inconsistency

Printed spelling difference: the helping-monster list on page200 uses “Pytan/Pytan Knight”, while the aggressive-monster list uses “Ptyan”. These spellings are retained without silently treating them as an identical record.

Source inconsistency

The printed guide lists Mechanic Golem (4) at Level 57 and Mechanic Golem (5) at Level 51. These values are preserved exactly; the unusual rank/level ordering is a source inconsistency, not a correction made by this website.

Source inconsistency

The printed guide lists Viper Cubic (2) with M.Atk 544 and poison power 5, followed by Viper Cubic (1) with M.Atk 791 and poison power 6. The original labels and values are preserved; their reversed ordering is flagged rather than silently corrected.

Sources and original pages

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