LINEAGE II · PRIMA GUIDE · 2004
Dark Elf and Dark Elven Village
Read how the guide describes Dark Elf offensive strengths, defensive trade-offs and profession choices, alongside the starting-area maps.
Dark elf
Dark Elves were once Elves, but turned dark when they learned black magic to battle the Humans. They worship the goddess of Death, Shillien. Dark Elves have the most attack power of all races (highest STR of Fighters, highest INT of Mystics), however, they have the least ability to withstand attacks (lowest CON).
Dark Elf Fighters can choose to be Palus Knights (heavy armor, swords/blunts) or Assassins (light armor, dagger and/or bow). Dark Elf Fighters have the highest STR and INT of all Fighters, which means that the damage inflicted by their physical and magical attacks is highest among Fighters. Their reduced CON means they have the lowest HP and HP regeneration among Fighters. Their unique skills, Drain Energy and Sting, come very useful in the heat of battle. Drain Energy is a HP-stealer; it takes HP fro ma target and gives it to the caster. Sting is a low-power attack, but it has a chance of making the target bleed.
Dark Elf Mystics can initially choose to be Dark Wizards (attack magic, mostly wind, and summoned beasts, such as Shade and Silhouette) or Shillien Oracles (support magic, such as buffs and heals).
The Dark Elven Village and surrounding area is the Dark Elf Fighter and Mystic starting spot. Once in a while you will see members of other races exploring this area.
This area is populated with good hunting ground for DE classes from levels 1—20 and a very challenging dungeon — the School of the Dark Arts or SoDA as it is commonly called — which is challenging for levels up to 45 in its depths.
The DE village contains a weapon/armor shop, a magic shop, a warehouse, a gatekeeper (for travel to other locations) and all the trainers you will need for DE Fighter classes and mage classes town guide.
Appropriate Levels. 1—20
Good Locations. The best spot you can find in the DE Village area is an uncrowded one, and the least crowded spots are the ones farthest from town. There are many repeatable quests you can get from the DE Village that will let you gather money and XP at the same time. The area north of the village is particularly good hunting when you are going from Levels 1—7. Areas southwest of the village are particularly good for Levels 5—14. Areas surrounding SoDA and the swamp area southwest of the DE Village are good for Levels 14—20.
Landmarks. Dark Elven Temple, Dark Elven Village, School of the Dark Arts, Dark Elven Forest and the Altar of Rites.
Slow Monsters (for kiting). Keltir types, Imps, Stone Soldiers, Goblin Raiders and Lookouts
Things to Watch For
Lesser Dark Horror and Dark Horror. These creatures are very dangerous and persistent. Avoid them unless you are in a party of Level 15 or higher.
Dark Succubus. These creatures, found near the Altar of Rites, are also very powerful and are a danger to anyone under Level 15.
Archers. Orc Archers
Poisonous Spiders. While poison is easy to cure with a quick antidote, antidotes don't grow on trees, and thus hunting poisonous creatures can be very expensive. In addition, these creatures move very fast and will have little trouble chasing you down if you make a false step.
Other. Be aware of your surroundings at all times. Watch for things that spawn near you after you begin a battle — they might attack you at a very bad time. Also, always have an escape route available in case things go south, and be prepared to ask nearby players for help.
The printed sentence ends with the unconnected phrase “mage classes town guide.” The relationship of “town guide” to the preceding list is unclear; no NPC, service or trainer-list relationship has been inferred.

School of Dark Arts
