IIPrima GuideLINEAGE2.GG · 2004

LINEAGE II · PRIMA GUIDE · 2004

Orc and Orc Village

Explore Orc durability, Fighter and Mystic paths, and the original map of Orc Village.

Orc

After eradicating the Giants, Orcs defeated the Elves and ruled the land until the Human-Elf alliance forced them back to Elmore. Orcs worship the god of fire, Paagrio. Orcs have very high durability (high CON).

Orc Fighters can choose to be Orc Raiders (flexible armor, swords and/or blunts, unique life-saving skills) or Orc Monks (light armor, fist weapons, unique self buffs). Orcs have the highest CON, which means that they have the highest HP and HP regeneration speed of any race. Their low speed balances this out.

Orc Mystics are a hybrid class, part-Fighter and part-Mystic. Orc Mages have the highest STR, MEN and CON of all Mystics, but the lowest INT and DEX. This makes for an excellent Fighter Mystic, with high regeneration of both HP and MP, but low spell damage and reduced melee effectiveness. Orc Mystics can only become Orc Shamans. Thus, the Orc Shaman has both attack and support magic. However, Orcs cannot summon beasts. Unlike the other Mystic classes, Orc Shamans do not have many individual buffs or a individual heal. Instead, they have full party buffs (more MP, less time) and their heal is a HoT (heal over time) that affects the whole party. Also notable, Shamans get Heavy Armor Mastery and are the only Mystic class with an actual physical attack: stun (works with blunts).

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Perched high atop the bluffs of the Immortal Plateau, the home village of the Orcs resembled a fortified military installation instead of a friendly city. Its west walls lead to the Temple of Paagrio (where you start), and the other edges of the village overlook the rugged mountains of Elmore. The first thing you'll notice about this area is that the Orcs' strength is offset by the difficulty in getting from one place to another. No nice little trek across a plateau — leave that for the weakling Humans in Talking Island Village! Here, the easiest way to get from point A (town) to point B (mobs) is to jump off the cliffs. Literally. (One caveat — right now, there's no fall damage, but we can't promise that won't change in the future.)

Appropriate Levels. For skills, you can't train anything new for a few levels, so complete the three early quests and repeat the money quests for a while. Stay in Orc land until you're ready to do your profession quest. Before that, there's plenty to keep you busy. If you get bored in town, head for the Cave of Trials (but don't forget that Escape Scroll for the trip home).

Good Locations. The north-south road just east of the village is the most obvious place to hunt Imps and Goblins. You can get away from the crowd a little if you jump off the south cliff and head right. There, you'll find a collection of Keltirs, Wolves, Imps and Goblins suitable for getting you through Level 5 or so.

The plateau area about halfway between the village and the falls is a good place to hunt Werewolves. Toward the back of the valley, you can find Marakus behind the trees. If it's crowded, you'll have to camp for spawns.

Landmarks. Frozen Waterfalls (northeast), Cave of Trials (east) What Monsters Help. Rakeclaw Imp types, Goblin Grave Robbers, Mountain Fungi, Maraku Werewolf types What Monsters Aggro. Kasha Bear, Grizzly, Rakeclaw Imp Chieftain Centurion Nakusin is a bit of a grump. When you do the Lord of Flame quest, write down the items that asks you to get: Varkees (honey khandar), Tataru Zu Hestui (bear fur cloak), Uska (ancestor's skull), Grookin (axe), Gantaki Zu Urutu (orb), Kunai (spider dust).

Things to Watch For. Be careful of the area in front of the Frozen Waterfalls unless you're in the mid-to-late teens. Lots of aggro creatures hang out in the frozen plateau area and will train on you!

Magic Users. Greystone Golems

Archers. None that we've seen so far

Other. Did we mention Scrolls of Escape?

Source inconsistency

Page 93 calls Orc Mystics the Mystics with the lowest DEX. The printed base-stat boxes give Orc Mystic DEX 24 (page 104), Human Mystic 21 (page 44), Dark Mystic 23 (page 86), and Elven Mystic 24 (page 66). The prose and values are preserved with this inconsistency noted.

Orc Village · Map excerpt from Prima Guide, 2004
Orc Village · Map excerpt from Prima Guide, 2004 · Guide page 94 · World atlas
Cave of Trials
Cave of Trials · Map excerpt from Prima Guide, 2004
Cave of Trials · Map excerpt from Prima Guide, 2004 · Guide page 96 · World atlas
Orc illustration
Orc illustration · Prima Guide, 2004
Orc illustration · Prima Guide, 2004 · Guide page 94
Sources and original pages

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