IIPrima GuideLINEAGE2.GG · 2004

PRIMA GUIDE · 2004

World and dungeons

Find starting-area advice, dungeon strategies, maps and travel explanations.

World and dungeons

Human and Talking Island

Explore Human profession choices and the guide’s description of Talking Island, its services and early hunting grounds.

World and dungeons

Elf and Elven Village

Understand the Elf race’s trade-offs and profession paths, with the original Elven Village map available beside the guide.

World and dungeons

Dark Elf and Dark Elven Village

Read how the guide describes Dark Elf offensive strengths, defensive trade-offs and profession choices, alongside the starting-area maps.

World and dungeons

Orc and Orc Village

Explore Orc durability, Fighter and Mystic paths, and the original map of Orc Village.

World and dungeons

Dwarf and Dwarven Village

Understand the roles of Artisan and Scavenger in the guide’s economy, then orient yourself with the Dwarven Village map.

World and dungeons

Elven Fortress hunting advice

Use the guide’s level range, preferred rooms and monster warnings to understand Elven Fortress before consulting its map.

World and dungeons

Abandoned Coal Mines hunting advice

Prepare for Abandoned Coal Mines with the source’s level range and its lists of assisting, aggressive, ranged and spellcasting monsters.

World and dungeons

Mithril Mines hunting advice

Review the suggested levels, monster behavior and hazards of Mithril Mines, with a source map to help you follow the layout.

World and dungeons

Travel and the world map

Use the original world maps and map keys, then read the guide’s practical advice on finding your way and managing travel costs.

World and dungeons

Teleports, resurrection and Scroll of Escape

Read teleport routes and prices correctly, and use the return territories to understand resurrection and Scroll of Escape destinations.

World and dungeons

Ivory Tower — occupants by floor

Find the guide’s named traders, gatekeepers and trainers by floor inside Ivory Tower.

World and dungeons

Ant Nest hunting and boss strategy

Navigate Ant Nest’s hunting rooms and monster behavior, then read the guide’s coordinated strategy for Ant Queen and her Nurse Ants.

World and dungeons

Cruma Tower hunting strategy

Plan group hunting by floor and room, with the guide’s advice on monsters, magic resistance, herding and sharing space in Cruma Tower.

World and dungeons

Forgotten Temple — dungeon advice

Compare the water and fire routes through Forgotten Temple and review the guide’s monster-group and Water Bridge warnings.

World and dungeons

Giant's Cave — dungeon advice

Prepare for the large-group hunting described in Giant's Cave, including assisting monsters, special attacks and useful weakness skills.

World and dungeons

Antharas' Lair — dungeon advice

Read the guide’s large-group requirements and monster advice for Antharas' Lair, followed by the printed attacks and effects of Antharas.