IIPrima GuideLINEAGE2.GG · 2004

LINEAGE II · PRIMA GUIDE · 2004

Human and Talking Island

Explore Human profession choices and the guide’s description of Talking Island, its services and early hunting grounds.

Human

The Humans of Lineage II are similar to the humans of our modern world. They possess no extreme abilities, but are very well balanced. In Lineage II, Humans have the most choice in their specialized class. Humans land in the middle of the pack when it comes to natural abilities with weapons or magic.

Human Fighters can initially choose to be Knights (heavy armor, swords/blunts and shield), Warriors (flexible armor choice, blunt and/or polearms) or Rogues (light armor, dagger and/or bow). While Knights and Rogues have counterparts in the Dark Elf/Elf societies (Palus Knight, Ranger, etc), the Warrior class line is only similar to the Orc Tyrant, and then only until 40. Human Knights get a unique skill that can make Elves and Dark Elves drool: Shield Stun. Compared to Stun Attack or Stun Shot, Shield Stun has the highest stun rate. The only downside is that it does no damage, while its counterparts do.

20402040

The biggest disadvantage for a Human Fighter is his lower MEN. However, the difference is minor, and the impact on MP regeneration (used when executing skills) and Magic Defense is not very noticeable. Human also have a slow movement speed.

Human Mystics can initially choose to be Wizards (attack magic, mostly fire, and summoned beasts, such as Kat or Mew the Cat) or Clerics (support magic, such as buffs and heals). While Elves and Dark Elves have healer classes like the Cleric, they only have one class choice at Level 40, a combined healer/buffer. The Cleric, on the other hand, gets to choose between Bishop (powerful heals) and Prophet (amazing buffs).

Talking Island is the Human Fighter and Mystic starting spot. Though the island is isolated, it is often highly populated with young Humans, especially at the start of a new server. Elves and Dark Elves sometimes travel to the island as well, for the good hunting in the Elven Ruins dungeon.

Also found on Talking Island is a village with a blacksmith, a weapon/armor shop, a potion shop, a warehouse, a teleporter and a town guide. Outside of the town, some of the hotspots include the Mystic and Fighter starting spots (Einhasant's School of Magic and Cedric's Training Hall, respectively), the lighthouse, the obelisk and the docks.

Appropriate Levels. 1-18

Good Locations. The best spot you can find on Talking Island is an uncrowded one, and the least crowded spots are the ones farthest from town. The west side of the island, while not empty, is usually less crowded then other areas. Here you can find monsters ranging from level 11 to level 17, as well as a repeatable spider-hunt quest.

Another good spot is the north tip of the island. This is farther away from town, which means the creatures are tougher and the crowds are thinner. That makes this a good, generally uncrowded spot for level 16-18s.

Landmarks. Obelisk of Victory, Talking Island Waterfall, Elven Ruins

Slow Monsters (for kiting). Giant Toads, Orc types, Goblin Scouts, Werewolves, Crashers (note: resistance against arrows)

What Monsters Help. Giant Toads, Orc types, Stone Golems, Pirates, Goblins, Werewolf types, Blade Spiders, Talon Spiders, Crashers

What Monsters Aggro. Orc Fighter, Orc Fighter Leader, Vrykolakas, Werewolf Hunter, Werewolf Chieftain, Giant Spider, Blade Spider Bosses. Vrykolakas (who has 4 Vrykolakas Wolfkin minions) Things to Watch For Magic Users. Stone Golems. Here's a quick Golem tip: most golems with names such as <<rock type>> golem are magic casters, while <<attack verb>> golems aren't. So while a Granite Golem will cast, a Puncher or Crusher won't.

Archers. Orc Archers

Pako the Cat. He might look cute and harmless, but trust me, you don't want to hit him; he is a match for a level 36+!

Karma Spots. Because of the large amount of crowding on Talking Island, it is extra hard to find a spot to work your karma off. If you are lucky, the north or west sides of the island might be clear, but your best bet is to make a dash for the mainland.

Talking Island Village · Map excerpt from Prima Guide, 2004
Talking Island Village · Map excerpt from Prima Guide, 2004 · Guide page 28 · World atlas
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