IIPrima GuideLINEAGE2.GG · 2004

LINEAGE II · PRIMA GUIDE · 2004

Mithril Mines hunting advice

Review the suggested levels, monster behavior and hazards of Mithril Mines, with a source map to help you follow the layout.

Appropriate Levels. 12-22

What Monsters Help. Akaste Skeleton types, Boogle Ratman types, Corpse Candles, Mineshaft Bats, Darkstone Golems, Monster Eye Trackers, Pitchstone Golems, Succubus types

What Monsters Aggro. Akaste Bone Soldier and Lord, Opal Beast, Ore Bat, Nightmare Weaver

Things to Watch For

Archers. Akaster Bone Archers

Casters. Corpse Candle and Will-O-Wisp: Splash Akaste Succubus (both): Sleep Pitchstone and Darkstone Golem: damage Monster Eye Tracker: Hold

Source inconsistency

The supplied PDF shows a room-connection key numbered 1–4, but corresponding connection squares inside the Mithril Mines diagram render blank and have no recoverable number text. The map and its key are preserved; the website does not invent the missing connection numbers.

Source inconsistency

The printed legend has no separate entries for room numbers 12, 18, 22, 23. No creature assignments are inferred for these missing entries.

Mithril Mines · Map excerpt from Prima Guide, 2004
Mithril Mines · Map excerpt from Prima Guide, 2004 · Guide page 113 · World atlas
Sources and original pages

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