LINEAGE II · PRIMA GUIDE · 2004
Teleports, resurrection and Scroll of Escape
Read teleport routes and prices correctly, and use the return territories to understand resurrection and Scroll of Escape destinations.
Visit the gatekeeper in a town (keyed on each map as G) to teleport. Dungeon entrances are free and therefore are not listed in the price table. All prices in the table are in adena.
Custodians look after clan houses. Their services for house owners include free teleports to various parts of the town and low-cost teleports to nearby hunting grounds and other key locations.
Solid black lines with two arrowheads are two-way routes. Dotted black lines with one arrowhead mark one-way teleports: you cannot return by the same route.
When you Return to Village after dying, or cast a Scroll of Escape, you reappear in the nearest town. Heavy lines on the maps mark the territory for each Return/Escape town; the towns themselves are marked with a black X. Characters with high karma arrive near town, rather than inside it.
Make it a habit to know where an Escape would send you. A well-timed Escape can save several minutes of travel; a poorly timed one can put you in a worse predicament than the one you escaped. A Return from the southern seas sends you to Giran Harbor.
Elves and Dark Elves return to their own home town instead of the enemy village. Characters with high karma near Dion return to Floran instead.
Source counting discrepancies: page 3 describes fifty-nine classes and page 7 says there are 32 choices at Level 40. The comparison chart actually lists 31 third professions,18 second professions and 9 first professions, totaling 58. All printed statements and listed records are retained with this flag.
Source page-reference error: the contents on page 4 point to page 345 for Dark Fighter skills. The actual Dark Fighter skill table starts on page 348. Navigation uses the verified table location; the printed contents reference is preserved here.
Source page-reference error: the printed table of contents on page 5 points to page 247 for recipe ingredients; the actual recipe-ingredients section starts on page 274. The printed reference is preserved here; navigation should use the actual section.
Source arithmetic label error: page 12 calls the result of 270 XP divided by 3 hits "90 XP per kill". That calculation gives 90 XP per hit; the total per kill in the example is 270 XP. The printed wording is preserved with this note.
Conflicting source descriptions: page 24 says WIT influences Casting Speed, while page 26 prints its formula as 166.5 × [DEX bonus]. The guide does not reconcile these statements. Both printed statements are preserved; this website does not infer a corrected formula.
Conflicting source ranks: the Level 15 recommendations continued on page 33 print Weapon Mastery 2, while the Human Fighter skill table on page 286 lists Weapon Mastery 3 at Level 15 and Weapon Mastery 2 at Level 10. The printed advice and table values are preserved with this distinction.
Page 93 calls Orc Mystics the Mystics with the lowest DEX. The printed base-stat boxes give Orc Mystic DEX 24 (page 104), Human Mystic 21 (page 44), Dark Mystic 23 (page 86), and Elven Mystic 24 (page 66). The prose and values are preserved with this inconsistency noted.
Printed quest-reference difference: the Antharas’ Lair advice on page200 says “Audience with the Green Dragon”; the walkthrough heading on page156 says “Audience with the Land Dragon” and the index on page145 says “Audience w. the Land Dragon”. Each printed name is retained.
Printed spelling difference: the helping-monster list on page200 uses “Pytan/Pytan Knight”, while the aggressive-monster list uses “Ptyan”. These spellings are retained without silently treating them as an identical record.
The printed guide lists Mechanic Golem (4) at Level 57 and Mechanic Golem (5) at Level 51. These values are preserved exactly; the unusual rank/level ordering is a source inconsistency, not a correction made by this website.
The printed guide lists Viper Cubic (2) with M.Atk 544 and poison power 5, followed by Viper Cubic (1) with M.Atk 791 and poison power 6. The original labels and values are preserved; their reversed ordering is flagged rather than silently corrected.